Hi,
I'm working on an application which requires me to have a scene with Vuforia AR - simple image target, and a VR scene with the end target as google cardboard, the challenge for me is that the AR scene must work on a handheld device and not to be used on a cardboard and the VR scene is to be used on a cardboard. is this natively possible in unity ?
Scene 1 - Vuforia AR with Image Target ( Handheld Function )
Scene 2 - Cardboard VR ( Cardboard HMD )
what are the different ways i can go about this ?
Hi,
I got an error while building - Unable to merge android manifests. See Console for more details
in the console - Main AndroidManifest.xml at AndroidManifest-main.xml manifest:package attribute is not declared
Also i haven't come across any sample or demo of what im trying to do,
I need two different scenes run by a canvas menu with screen space overlay, this menu will trigger either of the two scenes
1st scene is vuforia handheld and NOT dual texture like in cardboard
2nd scene is a VR Environment with dual texture
any idea ?