I'm working on an application which requires me to have a scene with Vuforia AR - simple image target, and a VR scene with the end target as google cardboard, the challenge for me is that the AR scene must work on a handheld device and not to be used on a cardboard and the VR scene is to be used on a cardboard. is this natively possible in unity ?
Scene 1 - Vuforia AR with Image Target ( Handheld Function )
Scene 2 - Cardboard VR ( Cardboard HMD )
what are the different ways i can go about this ?