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Vuforia Extended Tracking

August 25, 2019 - 10:16pm #1

Hello Guys,

We are creating a augmented reality application for Android using Vuforia and Unity. We have two different AR scenes in unity. In one scene we need extended tracking and in other scene we don't need extended tracking.

We are using Unity 2018.4.4f1 and Vuforia 8.3.8. We tried to enable and disable the extended tracking at run time but its not working.

So what to do guys. 


Vuforia Extended Tracking

August 28, 2019 - 12:15am #2


In our Core Sample App, we demo toggling on and off the DeviceTracker. (ImageTargets scene)

Please review our code from ModelSwap.cs and TrackableSettings.cs to have an idea on how to achieve it.

In addition below is a link to our Unity API documentation in regads to the PositionalDeviceTracker: https://library.vuforia.com/content/vuforia-library/en/reference/unity/classVuforia_1_1PositionalDeviceTracker.html#ae937c28f5105cd61ad5bff586327684f

Could you please provide more information in the issue you are facing? Do you get an error?

Thank you.

Vuforia Engine Support

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