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Vuforia Extended Tracking

Hello Guys,

We are creating a augmented reality application for Android using Vuforia and Unity. We have two different AR scenes in unity. In one scene we need extended tracking and in other scene we don't need extended tracking.

We are using Unity 2018.4.4f1 and Vuforia 8.3.8. We tried to enable and disable the extended tracking at run time but its not working.

So what to do guys. 

 

Hi,

In our Core Sample App, we demo toggling on and off the DeviceTracker. (ImageTargets scene)

Please review our code from ModelSwap.cs and TrackableSettings.cs to have an idea on how to achieve it.