Umm, I hope this is something I've overlooked. But it seems Vuforia (6.5, Unity 2012.2) is instantiating itself in every scene of my game. It's adding itself to the Main Camera and causing havok. My game is completely broken right now. I've tried turning on "Delayed Initialization" but then just get this error:
Vuforia cannot be started before it is initialized.
Please disable Delayed Initializationin the Vuforia configuration or initialize Vuforia manually with the VuforiaRuntime-class.
UnityEngine.Debug:LogError(Object)
Vuforia.VuforiaARController:Start()
System.Delegate:DynamicInvoke(Object[])
Vuforia.DelegateHelper:InvokeDelegate(Delegate, Object[])
Vuforia.DelegateHelper:InvokeWithExceptionHandling(Action)
Vuforia.VuforiaBehaviour:Start()
I've even turned off "Enable Play Mode"
Yet still, Vuforia magically instantiates itself.
Sure, Vuforia is a great piece of technology, and I guess some might argue it should be in every scene of every game ever made. But I'd rather decide that for myself thanks.
How can I stop Vuforia from initializing itself in scenes where no Vuforia object even exists!
got the same problem, did you find anything? I remember having this problem when I worked on VR as well, must be some kind of configuration but I just can't find it.