For some reasons vuforia selects OpenGL ES 2.0, when I build unity3d project and include it in native project.
When I build unity3d xcode exported project directly, without including in native project - it selects Metal and all is good. If it selects OpenGL ES 2.0 it shows black screen. Black screen can be solved if I choose OpenGL ES 2.0 in Unity3d player settings, but I need to use Metal, because I have ARKit in my project.
How to force Vuforia to use Metal? Or maybe you have some other suggestion