For some reasons vuforia selects OpenGL ES 2.0, when I build unity3d project and include it in native project.
When I build unity3d xcode exported project directly, without including in native project - it selects Metal and all is good. If it selects OpenGL ES 2.0 it shows black screen. Black screen can be solved if I choose OpenGL ES 2.0 in Unity3d player settings, but I need to use Metal, because I have ARKit in my project.
How to force Vuforia to use Metal? Or maybe you have some other suggestion
Unity3d 2018.4.4
Vuforia 8.3.8
Hi,
Coming back to your first post, I've noticed that exporting the project from Unity directly to iOS works as expected and Metal is being used. The issue happens only when you include the unity exported project in the native project.
What is the native project? is it empty? are you just opening the unity project with Xcode?
Thank you.
Vuforia Engine Support