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Vuforia + Unity Bloom Postprocessing Stack

June 11, 2019 - 10:23am #1

Hi everyone!

I'm trying to make postprocessing effects work with the Vuforia AR Camera! Some effects like Chromatic aberation, grain, vignette seem to be working (on the entire camera, not only the 3D scene, but that is another issue) but the bloom effect doesn't work at all.

I have been trying to use not only the unity postprocessing stack but other packages like MK Glow and nothing seem to be working.

Is there any way to make this work? What would be the best technique?



Thanks!!!

Vuforia + Unity Bloom Postprocessing Stack

June 14, 2019 - 9:05am #2

Yeah, this is a tough one, you have to heavily modify bloom (and most other effects) to get it to work correctly. I spent a good day or two, and got close getting it to work, but eventually gave up.  I was modifying the original PP effects. I ended up using Amplify Bloom in the project which has some masking specifically built for AR.



http://wiki.amplify.pt/index.php?title=Unity_Products:Amplify_Bloom/Manual#Dynamic_Masking_and_Augmented_Reality

 

 

 

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