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Vuforia to Unity scaling

August 21, 2019 - 8:58am #1

Hello,

I have used Vuforia with models and images and I have the same question everytime. Is there a way of keeping the scale of the object high while still displaying it on the screen at the right size??

For example: I have a target model size: 0.33Mx0.095Mx0.53M (LxWxH) when I place my object/landscape inside the model target it is of scale 0.05x0.05x0.05 (X,Y,Z) this causes alot of issue with lighting,raycast and movement (so far)

Is there a way of keeping the object at scale 1x1x1 in the scene while still displaying it at the right size on the screen because when I have it on 1x1x1 scale it is huge on the tablet/phone as expected.

Thank You,

 

Vuforia to Unity scaling

August 23, 2019 - 1:22am #2

Hi,

The size of the augmentation can be adjusted independently of the physical size. Basically you can change the augmentations size how much you require.

However you should not change the size of the physical object as any difference between Vuforia and the actual object will create tracking anomalies.

Thank you.

Vuforia Engine Support

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