Nice to meet you.
We added AR to the project that is being developed under Unity 5.4.5 and introduced Vuforia 6.2.10.
But on iOS
UnityGfxDeviceWorker EXC_BAD_ACCESS
.
By referring to articles from other forums, removing Metal can certainly be executed.
Strangely, in the case of a simple sample project using Vuforia, even using Metal it is running on iOS.
Is there a way to make it run on iOS successfully with Metal enabled?
I always appreciate it.
https://developer.vuforia.com/sites/default/files/ss_crash.png
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Hi Strasza,
I'm also currently experiencing the same crash using Unity 2017.2 with it's built-in Vuforia.
Testing on iPhone 6s with iOS 11.0 and XCode 9.2. Problem occurs only on Metal (OpenGL ES 2 or 3 works fine).
I tried using the exact same settings on your screenshot but it still occurs.
Any further advise? Thank you in advance.