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Walktrough animation

March 27, 2018 - 9:01am #1


i need help with the fallowing scenario. I want to have the model of a building appear on target, and then  i wan the model to do a 360 turnaround and then i want to go inside the model and walk around a room. I need help with this scenario. Should i do separate animations in my 3d software which then i import as fbx or can i use a camera inside unity?

I don't actually understand the Vuforia ARcamera . Can this camera move like an animation? or does it have to stay still and see the target? Can anybody give me some hints on how to proceed with this type of project?!

Thank you!


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