first, i'm never been using Unity program until one week ago...
----------------------------------------------------------------- using UnityEngine.SceneManagement; using UnityEngine; using System.Collections;
public class BaseScript : MonoBehaviour {
private static BaseScript instance = null;
public static BaseScript Instance { get { if (instance == null) {
instance = FindObjectOfType(typeof(BaseScript)) as BaseScript;
if (instance == null) {
GameObject obj = new GameObject("BaseScript"); instance = obj.AddComponent(typeof(BaseScript)) as BaseScript; } }
return instance; } } public void SetSceneName(string _name) { SceneManager.LoadScene(_name); }
void OnApplicationQuit() { instance = null; }
// Use this for initialization void Start() { DontDestroyOnLoad(this); }
// Update is called once per frame void Update() { } } i made sigleton C# file (BaseScript) ------------------------------------------------------------------------- public void OnTrackableStateChanged( TrackableBehaviour.Status previousStatus, TrackableBehaviour.Status newStatus) { if (newStatus == TrackableBehaviour.Status.DETECTED || newStatus == TrackableBehaviour.Status.TRACKED || newStatus == TrackableBehaviour.Status.EXTENDED_TRACKED) { OnTrackingFound(); BaseScript.Instance.SetSceneName(Component.name);
} public void OnTrackableStateChanged( TrackableBehaviour.Status previousStatus, TrackableBehaviour.Status newStatus) { if (newStatus == TrackableBehaviour.Status.DETECTED || newStatus == TrackableBehaviour.Status.TRACKED || newStatus == TrackableBehaviour.Status.EXTENDED_TRACKED) { OnTrackingFound(); BaseScript.Instance.SetSceneName(Component.name);
} and this is context on DefaultTrackableEventHandler
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i wonder why compile error is occurred (An object reference is required to non access non-static member 'UnityEngine.Object.name')
and what 'Component.name' is
using System.Collections;
Make a new script like below and add to your image target or whatever. So it overrides the default tracking behaviour.
This is pseudo code!
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