By Junipero
on Thu, 02/15/2018 - 16:36
Hey there, I've been developing an AR game for a while now and since i've switched to Vuforia I've been stuck on the z-mask shader. The shader essentially does nothing different but setting the entire object to Geometry -2000 "blend zero one". The Problem is, that the objects will also obscure the Background plane of the camera. And I cannot edit the depth of the camera. It is stuck on 1989. I can't open the shader, I can't open the script on the background plane. What is the intended course of action here?
SOLVED: The intended course is to order all object plus the mask over the background plane.