Hi everybody,
Unity: 2021.3.61f1
Vuforia Engine: 10.12.3
Photonengine: PUN 2
Problem: VuMark is not recognized when running on Hololens 2.
In Unity Playmode VuMark works "almost" fine and it's recognized over the camera of the laptop.
It looks like I have the same issue with https://developer.vuforia.com/forum/use-case-advice/unity-photon-vuforia-image-tracking
Does anyone has any solution yet?
Best regards!
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Unity Photonengine PUN with Vuforia VuMark (Hololens 2)
January 27, 2023 - 5:58am #6
Unity Photonengine PUN with Vuforia VuMark (Hololens 2)
January 25, 2023 - 2:52am #5
Hi
I also tried the delyed initialization for the Vuforia Behaviour. The Init gets NullReferenceException.
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Unity Photonengine PUN with Vuforia VuMark (Hololens 2)
January 23, 2023 - 5:45am #4
As a PDF
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Unity Photonengine PUN with Vuforia VuMark (Hololens 2)
January 23, 2023 - 5:19am #3
Thanks for the info. Here is the log file :-)
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Unity Photonengine PUN with Vuforia VuMark (Hololens 2)
January 19, 2023 - 5:49am #2
Hey there,
Sadly without additional technical details no-one will be able to help you with this technical problem. I would recommend logging your Hololens app and sharing those logs so we can see if Vuforia Engine initializes correctly.
Please check-out this article about how to report a technical issue: https://developer.vuforia.com/forum/general/how-report-technical-issue
Kind regards,
Patrick Scheper
Vuforia Engine Product Manager
Hi everyone
Now it seems to work. There are unfortunately sideeffects testing Vuforia with Photonengine when you're using packages from Azure-Anchor-Tutorials.
https://learn.microsoft.com/en-us/training/modules/azure-spatial-anchors-tutorials/
To start with PUN I've followed this tutotial https://learn.microsoft.com/en-us/windows/mixed-reality/develop/unity/tutorials/mr-learning-sharing-01 then I added Vuforia in to it.
I have to start over again with a "vanila" setup. Just keep it clean then Vuforia and PUN seems to work togeher just fine.
Best regards