Using Unity 5.0.2p4 and Vuforia 4.2.3 on iOS.
Building with IL2CPP and Universal architecture.
The app runs fine on iPhone5 32bit but running on iPhone6 64bit, it runs until the ARCamera comes in.
Then the whole app is really laggy. Here are the issues I get:
- Cam feed is black screen though it does track as it gets the marker. So the object appears on balck screen.
- The whole app runs extremely slow, I have a UI element reporting the orientation of the device and the rotation instead of being done each frame goes once per second (approximately). The app runs fine once I quit the AR mode. The whole UI is actually slow as I have other items and I can see that pressing them, the action happens late.
I checked the log from xCode and it does not show anything unusual, I attached the log if that may help.