Initial canvas display delay

April 16, 2015 - 8:11am #1

I'm using V4 and Unity 5 and am finding that during AR when I display the canvas for my popup textual content there is an at least 5 second delay and the camera pauses on the very first display?

After that every subsequent display/hide works instantly.

Is there a reason/glitche as to why this happens only on the first display?

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