Excuse me, does anyone know how to enable the successful tracking extended permanently on Unity3d? From the various examples here on the forum you do not understand anything! As the official documentation very confusing and now completely obsolete.
Tracking extended permanently
Here are some docs about Extended Tracking, including some code snippets:
If by "permanent" extended tracking you actually mean "Persistent" extended tracking, you can enable is via the PersistExtendedTracking() method of the ObjectTracker class.
Similarly, the ObjectTracker class also exposes a ResetExtendedTracking, if you want to programmatically reset it at anytime.
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