I'm currently working on an android app using exported unity project which use Vuforia Assets.
I'm having trouble getting know which target is recognized by Vuforia in Android Studio.
I need to know this thing to add an additional behavior when my target gets tracked: to add some UI elements on camera, following by constructing the entire logic of my application.
All the other things are working fine: build the unity app with Vuforia package, it recognizes the targets and render the 3d text, export the unity project and import it in Android Studio.
But I really need to know the tracked targets. Is this possible using the UnityPlayerActivity class? Can anyone help me, please?