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some missing pixels in the camera access

Hi, I'm using the following method to get the image captured by Vuforia.

https://library.vuforia.com/articles/Solution/How-To-Access-the-Camera-Image-in-Unity

The camera size is 640*480(307200 in total). But I found that the values of pixels (corresponding to the variable "image.pixels" in the script) behind the 306560th pixel were always 0. There were 640 pixels which don't change as camera moves (always 0). Could anyone tell me why this happen? 

(Sorry I made a calculation mistake before, the missing pixels are actually 640(exactly one row), not 600 )

Thanks a lot.

Hello,

Can you provide more details about your setup?

StunningL

Sun, 05/21/2017 - 06:51

In reply to by medabit

Thank you for the comment.

I conduct my project based on OcclusionManagement-6-0-120.unitypackage in unity 5.4.0f3 (32bit) on Windows 10 System.

The project just runs on Windows 10 PC. (I thought this is "playmode", not running on device, if I don't misunderstand your meaning)

StunningL

Tue, 05/23/2017 - 06:24

In reply to by medabit

Thank you for the comment.

I conduct my project based on OcclusionManagement-6-0-120.unitypackage in unity 5.4.0f3 (32bit) on Windows 10 System.

The project just runs on Windows 10 PC. (I thought this is "playmode", not running on device, if I don't misunderstand your meaning)