Log in or register to post comments

is Vuforia working with .NET 4.6 Unity and Hololens

June 21, 2018 - 8:16am #1

Hello , I have been using the Vuforia API in Unity with ILCPP in 3.5, but now i need to use .NET and version 4.x

 

I'm using Unity 2018.1.2. I already changed the .xml configuration files from . to , because of some errors in the compiler, as it explain in this post https://developer.vuforia.com/forum/vuforia-api/vuforia-working-net-46

 

But when i use it in Hololens it crashes the application.

 

Best regards, Rafael Pereira.

is Vuforia working with .NET 4.6 Unity and Hololens

June 22, 2018 - 8:53am #3

Hello,

It seems that I have the same issue  but even playing in the editor crashes.

The Vuforia for Hololens sample works fine but when adding Vuforia to my existing project that uses NET 4.6 it does not anymore.

After replacing the "." by "," the databases were loaded and I was able to create an Image Target to which I attached a cube.

But when playing in the Unity Editor, from the moment it recognizes one of the image of the database Unity crashes. Which is odd. Even an image that is not in the scene makes Unity crash.



Anyway, looking at the logs (find attached) it seems that ntdll wants to access to an invalid address (see error.log)

Also, in Editor.log I can see that Vuforia creates the Image Target for each image target in the xml files of the database but with the size 0x0 (line 3381 for example).

I am using the same images from the sample, Unity 2018.1.1f1 and Vuforia 7.1.35

 



Best regards,

Hanae

AttachmentSize
Package icon Crash_2018-06-22_152536079.zip43.53 KB

is Vuforia working with .NET 4.6 Unity and Hololens

June 22, 2018 - 2:49am #2

 It looks like that it doesn't have those two files that are on the picture.

AttachmentSize
Image icon error2.png51.15 KB
Log in or register to post comments