Hello,
We've imported a VuMark Target Manager database into Unity and added it to the scene. Unity has automatically generated the ID for the VuMark, how do we change the ID manually?
For instance the Morton Tuxedos sample Vuforia provides has an ID length of 4 and type of STRING, how do we change the ID itself to something? (e.g 0001, 0002 etc.) as each time we add another VuMark to the scene it generates the same ID (which we can't find out what it actually is).
Thanks.
We would like to use the same workflow as with all other prefabs from Vuforia.
The reason the guys at Vuforia give is that the ID's are dynamic, instead of static. But that shouldn't be the problem. The only thing they should add is the (I guess simple) functionality to compare the recognised ID with the ID we put inside the input field in the inspector. And then work as expected. Of course they should not discriminate if there are more than 1 occurance of the same VuMarker.
OR
Is there anybody that I can pay to do this? After that I will share the package in the asset store for free.