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Changing VuMark ID in Unity

Hello,

We've imported a VuMark Target Manager database into Unity and added it to the scene. Unity has automatically generated the ID for the VuMark, how do we change the ID manually? 

For instance the Morton Tuxedos sample Vuforia provides has an ID length of 4 and type of STRING, how do we change the ID itself to something? (e.g 0001, 0002 etc.) as each time we add another VuMark to the scene it generates the same ID (which we can't find out what it actually is).

Thanks.

Hello,

The VuMark creation process is broken into two steps:

It is not about the creation process, but the way VuMark changes workflow compared to the FrameMarker of ImageTargets. You cannot simply drop the VuMark prefab to the scene and start building your assets there. 

Same thing here! I understand and can produce all steps. I used the Morton Tuxedos example. And I managed to generate different VuMarks, that all have a different white and black code configuration. So far so good. 

lightshapeAR

Wed, 10/12/2016 - 15:12

Hello,

 

any update on this? I've exactly the same issue, generating and printing VuMarks with different IDs is no problem, but how can I tell Unity which Object has which ID?

Thobini

Fri, 10/14/2016 - 09:04

In reply to by lightshapeAR

I tried to make a material from the generated tag, and put it in the prefab, that doesn't work too.

Update: I dived into the Vuforia test scene for VuMark. It works, also after importing my own VuMark. It shows the ID as text and places a recognition box around it. Except it does not function in the way ImageTargets or the (depreciated) FrameMarkers are being used right now.

Yes, same problem here. My Inspector looks just like your Screenshot.

Also same with the Support. The Support Team send me a link to this forum, which I was already aware of and

I also got a personal e-mail, but that guy doesn't answer back anymore.

 

lightshapeAR

Tue, 10/18/2016 - 15:44

Hello,

just to clarify the use-case :

Imagine there is a 3D object that I want to display in AR on a table. So in the real world I stick my printed VuMarks on the 4 edges of the table, in order 

[quote]Still no answer, after trying so many times. [/quote]

We would like to use the same workflow as with all other prefabs from Vuforia.