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Database import - Sample VuMark Unity

August 24, 2016 - 11:44am #1

Hello,

I have a problem with importing VuMark Database from TargetManager.

When I download database and import i get this error:

Use device database unitypackage as downloaded from Target Manager!

Target is not rendered correctly in editor.

UnityEngine.Debug:LogWarning(Object)

Vuforia.EditorClasses.ConfigParser:fileToStruct(String, String, ConfigData)

Vuforia.EditorClasses.ConfigDataManager:ReadConfigData(String)

Vuforia.EditorClasses.ConfigDataManager:DoRead()

Vuforia.EditorClasses.SceneManager:InitScene()

Vuforia.EditorClasses.DatabaseLoadEditor:OnEnable()

And this error:

Couldn't find VuMark TestMarker in authoring info

UnityEngine.Debug:LogWarning(Object)

Vuforia.EditorClasses.ConfigParser:fileToStruct(String, String, ConfigData)

Vuforia.EditorClasses.ConfigDataManager:ReadConfigData(String)

Vuforia.EditorClasses.ConfigDataManager:DoRead()

Vuforia.EditorClasses.SceneManager:EditorUpdate()

UnityEditor.EditorApplication:Internal_CallUpdateFunctions()

In VuMark Inspector for my marker there is:

ID Type: BYTES and ID Lenght: 0

Although my marker is String with lenght 13.

In TargetManager at webside everyting is OK, can generate markers with diffrent strings, information are correct - string, 13 - also in Illustrator, everything is green and verified.

In Unity sample it won't show marker in Editor, also wont recognise it. Only sample marker that come within the package. That one works fine.

Can someone help me, where is the problem ?

Thanks,

binarka

Database import - Sample VuMark Unity

September 14, 2016 - 12:36pm #11

Hello,

This issue has now been resolved on our Target Manager.

Thanks

Database import - Sample VuMark Unity

August 26, 2016 - 9:43am #10

@abhisheksingh7 - Please see my post from August 24, 2016 - 4:51pm below. This provides an overview of the steps required. Just substitute the names of your assets.

Thanks.

Database import - Sample VuMark Unity

August 26, 2016 - 12:15am #9

I am geting this error when I am adding my database in the unity . 

Couldn't find VuMark abhi1 in authoring info

UnityEngine.Debug:LogWarning(Object)

Vuforia.EditorClasses.ConfigParser:fileToStruct(String, String, ConfigData)

Vuforia.EditorClasses.ConfigDataManager:ReadConfigData(String)

Vuforia.EditorClasses.ConfigDataManager:DoRead()

Vuforia.EditorClasses.SceneManager:EditorUpdate()

UnityEditor.EditorApplication:Internal_CallUpdateFunctions()

I am giving this database in arCamera settings to load and activate this db and in vuMark behaviour script as database and  database template .I am seeing ID Type as Bytes and Length as 0 i VuMark Behaviour script settings. Images below : I just imported the database downloaded from target manager. Do I have to add something more to project? I apologise if the query is novice , as I am new to unity and Vuforia. But Its an amazing tool. 

1.

2.

 

 

Database import - Sample VuMark Unity

August 25, 2016 - 1:57pm #8

Hello,

Not following the design guide exactly can result in VuMarks that pass verification in the VuMark Design Tool, but won't to be detected. Please read and follow the VuMark Design Guide closely when designing your VuMark as some of the verification steps are manual and cannot be caught by the tool.

@binarka - Both border and clearspace must be compound paths with an inner and outer edge. This tip is explicitly referenced on page 23 of the design guide - please review that and update your .ai file.

Thanks

Database import - Sample VuMark Unity

August 25, 2016 - 8:22am #7

Hello @abhisheksingh7 - Can you be more specific? What issue are you facing?

Thanks

Database import - Sample VuMark Unity

August 25, 2016 - 8:02am #6

I too have the Exact Same issue ! Still no help .

Database import - Sample VuMark Unity

August 25, 2016 - 4:43am #5

Thank you, for steps to fix this problem.

After following the steps, now i can see marker in Editor with correct informations.

 

But, when i build the application, and test it, it won't recognise my marker. Database is loaded and active, marker is setup and visible in editor, key added in arcamera. But it just ignore it.

 

Again sample marker works just fine.

 

Can you point my in right direction to fix this problem ?

 

Thank you again

Database import - Sample VuMark Unity

August 24, 2016 - 4:51pm #4

Thank you @binarka.

I tried a similar test using an SVG prepackaged with our VuMark Designer and was able to replicate the problem. It seems there is an issue with how the Unity authoring components are packaged by the Target Manager. However, the VuMarks are still correctly detected by the SDK.

Please try the following workaround to restore the proper visualization behavior:

  1. In the ARCamera, uncheck "Activate" and "Load" for the InloopMark database
  2. In your VuMark prefab, select "EMPTY" for the Database (this should also set the VuMark Template to "EMPTY")
  3. In the Project folder view, rename the "MarkerTest" folder in Assets/Editor/Vuforia to "InloopMark"
  4. In your VuMark prefab, select "InloopMark" for the Database (this should also set the VuMark Template to "InloopMark")
  5. In the ARCamera, check "Activate" and "Load" for the InloopMark database

You should now see your VuMark visualized in the Scene window, and the correct ID length in the Inspector.

Note that it may not be necessary to do 1,2,4 & 5 - they are included for completeness. I also had to restart Unity for the changes to be applied, but have also observed that it may take effect without having to restart Unity.

I believe that I have a good understanding of the nature of the problem and will look to get it resolved on the portal ASAP.

Thanks.

Database import - Sample VuMark Unity

August 24, 2016 - 3:09pm #3

Hello,

of course, in PM you have a link.

Thanks

Database import - Sample VuMark Unity

August 24, 2016 - 12:13pm #2

Hello,

Can you PM me the device database for this VuMark?

Thanks

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