my scene contains several VuMark-Instances. Everyone of these got its own unique GameObjects, as child objects, which are created and added at runtime.
I am using persistent extended tracking, but my problem is also occurring while using normal extended tracking.
I am developing in unity for windows 10 uwp.
The problem is that the GameObjects of one marker are also displayed on another different marker. It is important to my application, that the objects stay in their position.
Thank you already