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How to attach a 3d object to concrete ID?

January 22, 2017 - 4:36am #1

I created a test vumark and made 4 png pictures with different IDs, all of them obviously have different code elements. I want to attach 4 models of monsters to this 4 vumark IDs. How exactly I should do it? I downloaded my vumark database and tried to place 4 prefabs of vumark and change each texture of this vumark to 4 my png pictures as I did it with usual image targets, but vuforia recognizes only one of this vumarks at the moment.

I have read similar topics in the forum but i can't clarify how I can solve this problem and how I can use my pictures with different ID for attach to them different models. Does anyone could help me please?

How to attach a 3d object to concrete ID?

March 31, 2017 - 7:15am #4

Can you send me the code for the UpdateCloseTarget()?

And how you enable specific model to show per Instance?

How to attach a 3d object to concrete ID?

February 1, 2017 - 1:24pm #3

Look at the sample project. there is a sample scene for vumarks. There is also a script called "VuMarkHandler" with the method "UpdateCloseTarget". You can manipulate this method like u want.

I have a similar project, in my scene i have put only one Vumark and the VuMarkHandler, like the name say it, handles what to show on a specific data. there is no need to put X vumarks for X different prefabs in the scene.

How to attach a 3d object to concrete ID?

January 26, 2017 - 8:29am #2

Please, somebody who knows how to use vumarks, help me! It's very important for my work, I'm stuck here. I tried solve this problem in many ways but I can't reach that different ID are corresponding different models. =(

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