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I need a Simple VuMark Tutorial

December 2, 2017 - 3:25am #5

Hi



I'm a first year CS student and I have to do a project about building a small application for the Hololens using Vuforia. The goal of the application is to detect VuMarks and upon detecting them, displaying information (or a button, if that is possible).



So far, I had succes doing all these steps without VuMarks, but with Image recognition, and I used this tutorial. https://www.youtube.com/watch?v=u6fT2zaEKVc (It is really well structured and explains things so that even total beginners understand it, in my opinion)

Now comes the problem:

I want to do the same, but with VuMarks instead of Image targets. I dont understand how I should do it, and the only tutorial I can find is the documentation of Vuforia telling me to use the Core samples. The problem is, even after looking at them i am still clueless as to how I should implement VuMarks in my project.

Another annoyance is that until now I used Unity 2017.1 and C# for the project, and everything worked. The Core samples however want me to use 2017.2 and C++, and I am not able to get the final core sample application to work in Visual Studio. Keep in mind, I have no experience AT ALL in C++ or C#.

Is there no way to find a working Tutorial/sample project/anything for Unity 2017.1 and C#? Or is there any explanation similar to the linked video above on how to implement vumarks?

I am open for any suggestions/ideas/inputs on what I should do, as I am really stuck.

Thank you for your time

I need a Simple VuMark Tutorial

December 4, 2017 - 2:51pm #4

Hello charelf,

VuMarks function very similarly to Image Targets once they are in your application. However, the creation of a VuMark requires more setup than the creation of an Image Target.

You'll need to create your VuMark template using Adobe Illustrator with the scripts provided for download on this page: https://developer.vuforia.com/downloads/tool. The download for the VuMark Designer also contains documentation for using it. This video also provides instructions for running through the VuMark design process: https://www.youtube.com/watch?v=YXMiDRyvqzk

Once you have your template designed, you can upload it to the Target Manager and generate some instances of the VuMark to be detected. You can find more information about this in the Library articles such as this one: https://library.vuforia.com/articles/Solution/Working-with-VuMarks.html

The Core Samples provide an example of detecting the instances of an already created VuMark.

There is no version of Vuforia that is compatible with Unity 2017.1, but Unity 2017.2 has Vuforia 6.5 integrated with it. All versions of Unity (and Vuforia for Unity) use C#, not C++.

Please review the material above and let me know if you have any further questions.

Thanks,

Vuforia Support

I need a Simple VuMark Tutorial

December 27, 2017 - 12:35pm #3

charelf wrote:

I want to do the same, but with VuMarks instead of Image targets. I dont understand how I should do it, and the only tutorial I can find is the documentation of Vuforia telling me to use the Core samples. The problem is, even after looking at them i am still clueless as to how I should implement VuMarks in my project.

...

Is there no way to find a working Tutorial/sample project/anything for Unity 2017.1 and C#? Or is there any explanation similar to the linked video above on how to implement vumarks?

I'm having the same problem. Being new to Unity and Vuforia I am not sure where to go for a beginner's explanation of Core samples. Any resources would be appreciated

More specifically, I've also been able to design and generate a set of VuMarks but am unsure of how I'm supposed to work with them inside of Unity in a way that would be different than just uploading Image Targets.

I need a Simple VuMark Tutorial

December 27, 2017 - 3:04pm #2

Strasza wrote:

...The Core Samples provide an example of detecting the instances of an already created VuMark....

Are there any beginner friendly tutorials on how to get the core sample up and running in Unity?

I've gone through the official documentation and been searching online for a more detailed explanation for literally hours but how not been able to find anything or get the sample working so that I can look at how it works.

I need a Simple VuMark Tutorial

July 11, 2018 - 4:53pm #1

(Edited my comment: nevermind, figured it out)

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