By Strasza
on Tue, 08/29/2017 - 22:53
Hi,
Within Unity I can get it track the Moron Tuxedos VuMark example but can't get it to do the same with the VuMark I’ve generated from illustrator. I'm not getting any errors messages at any point in the process.
I will load a database with the Moron Tuxedos example and it will track just fine. Then i will load the data base with my VuMarks in and nothing seems to happen.
I'm using Unity 2017.1.0f3 with 'vuforia-unity-6-2-10.unitypackage'.
Has anyone else experienced this problem?
Hello HoareLeaEngVis,
Hello HoareLeaEngVis,
Are you seeing any logs indicating your VuMarks successfully loaded? It would look similar to this in ADB (and something similar in Unity playmode):
Thanks for your reply.
Thanks for your reply.
In the VuforiaConfiguration window i only have one datebase loaded and activated.
I have attached the console output from when i press play.
Is any thing missing?
What does the console say
What does the console say when you try to detect your VuMark? Do you see any errors at any point?
Thanks,
-Vuforia Support
No Errors. I attached my
No Errors. I attached my console output in my previous post. I can't see anything there that would hint at what is going wrong.
Any thoughts.
I see a log in your console
I see a log in your console output saying "StopVuforia," do you have code that is stopping Vuforia? Could you find where your app is printing that message from?
Thanks,