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Stopping VuMark tracking

May 3, 2018 - 4:46am #1

Hi,

I'm having trouble stopping VuMark tracking - it's like a weird software terminator.  It can never die!

Once a VuMark has been triggered I want to turn off the tracking/Behaviour....everything.  Even when everything appears disabled the transform of the Vumark target (in Unity) is still being updated.  Then the object turns back on again.  How?

Rather than focus on the why, please let me know how to kill a Vumark after the first trigger.  I have searched.  Some of the old ways to disable tracking no longer seem to work.

Many thanks!

Scott

 

 

 

Stopping VuMark tracking

May 25, 2018 - 3:09am #3

Hey!

I have a problem with stopping and starting the tracker.

Both works well with TrackerManager.Instance.GetTracker<ObjectTracker>().Stop()/..Start();

But sometimes the VuMark is not recognized/tracked again, when restarting the tracke while the VuMark still is in view.

I have to remove/hide the Vumark before it can be recognized again.

Does someone facing the same problems?

Stopping VuMark tracking

May 3, 2018 - 5:37am #2

Perhaps I'll answer my own question - seems like Stopping the ObjectTracker does the trick.

TrackerManager.Instance.GetTracker<ObjectTracker>().Stop();

Cheers

 

 

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