By joshdan
on Wed, 06/12/2019 - 15:37
When vumark is found the vumark gameobject is enabled . Whereas when it is lost the vumark gameobject gets disabled and the cycle follows. Due to this condition there are some issues with my project. Kindly acknowledge me whether there are any possibilities where the vu mark gameobject stays active at all time or any other solution for this? Kindly help me on this..
My Problem:
On vu mark found, a model with animation is playing. So when it is lost, the whole animation is restarted. Whereas for cloud target the animation doesn't restart, it continues correctly.This issue is only with vu mark That too only when vumark is lost.
Hello,
Hello,
You are correct in that the VuMark behavior does not behave similarly to other target types.
Actually my project is built
Actually my project is built from unity core samples in the asset store. I wanted to know if there is any solution for this from vuforia side. So that the vu-mark gameobject stays active at all time(On found and on lost).
Hello,
Hello,