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VuMark game object set active false on marker lost

Hi, 

using the VuMark sample I noticed that when a VuMark is lost, the GameObject VuMark in the hierarchy automatically is set not active.

Because I'm using the VuMark with a video player I need to have the VuMark GameObject in order to manage the pause/stop/play if the user lost the marker for a certain time.

Can you tell me where is the code setting off the GameObject  and if I can have it always on?

 

Thanks

 

Luca

Hello,

The disabling of the VuMark is done internally by the SDK and at this time cannot be overridden.

Note that the UX created in the Video Playback sample app in Advanced Topics sounds very similar to what you're trying to achieve. I would suggest reviewing it.