Hello,
I am build an Untiy application, which is using VuMarks. I have created VuMarks that can symbolize up to 999 numeric id's, but actually I am only using a few of them.
The problem is, that the marker are detected, but mostly only 2 marker instances are loaded into the scene. Sometimes it loads a third one.
Marker instances in Unity means the GameObjects named "VuMark" and "VuMark(Clone)".
If these 2 or 3 instances are loaded, any new marker will be detected and "OnVuMarkDetected(VuMarkTarget target)" is called, but there is no new instance loaded of "VuMark(Clone)".
And sometimes it is parsing the wrong ID from the marker, but I think this is caused by the upper problem.
The next thing I am going to try is adding the VuMarks by myself from the Prefabs.
I hope someone could help me with that.
Thank you already
Hello,
an short update on this issue.
I discovered, that the problem is reduced in Untiy version 2017. Sometimes it also occurs here, but mostly it works fine, at least in the editor.
If I create a build for windows 10 uwp, the behaviour is completely different. A gameobject that is added to one VuMark is also displayed on all the other.
While using Unity version 5.6, that should be supported by Vuforia, the problem occurred more frequently.
Thanks