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vumark object clone itself

July 24, 2017 - 8:27pm #1

Hi All,

I am trying to understand why the vumark object clone itself.

So I have a vumark template which contains 99 numeric IDs. I only created 1 VuMark GameObject in the scene.

After I played the scene,  it was able to detect multiple VuMarks and produce correct ID. But I started to see the VuMark GameObject got cloned several times. (the max simultaneous tracked images was set to larger than 1.)

 

My questions are:

1. Why the VuMark object got cloned?

2. If the clone is expected, how can I not clone the child under the VuMark object?

 

Thanks!

 

 

 

 

vumark object clone itself

April 4, 2020 - 11:03am #6

when i am detecting multiple vumarks all vumarks are showing same id's what should i do??

vumark object clone itself

August 8, 2017 - 3:14pm #5

Apologies for the delayed response.

The objects are cloned to allow for the tracking (and loss of tracking) of more than one VuMark at a time.

Are you not wanting the children cloned because you want different behavior and/or different objects created when the different instances of a VuMark are detected? If this is the case, I would recommend removing these child objects from your VuMark prefab and either placing them in your scene or creating them at the time of VuMark detection. This will allow you to have separate behavior based on the instance that is detected.

Thanks,

-Vuforia Support

vumark object clone itself

August 1, 2017 - 7:52am #4

Yes , correct

Strasza wrote:

Hello iDream0316,

Are you detecting multiple VuMarks simultaneously in your scene?

Thanks,

-Vuforia Support


vumark object clone itself

July 31, 2017 - 1:42pm #3

Hello iDream0316,

Are you detecting multiple VuMarks simultaneously in your scene?

Thanks,

-Vuforia Support


vumark object clone itself

July 25, 2017 - 7:09pm #2

Any documentation I can look for regarding this issue?

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