By iDeam0316
on Tue, 07/25/2017 - 03:27
Hi All,
I am trying to understand why the vumark object clone itself.
So I have a vumark template which contains 99 numeric IDs. I only created 1 VuMark GameObject in the scene.
After I played the scene, it was able to detect multiple VuMarks and produce correct ID. But I started to see the VuMark GameObject got cloned several times. (the max simultaneous tracked images was set to larger than 1.)
My questions are:
1. Why the VuMark object got cloned?
2. If the clone is expected, how can I not clone the child under the VuMark object?
Thanks!
Any documentation I can look
Any documentation I can look for regarding this issue?
Hello iDream0316,
Hello iDream0316,
Are you detecting multiple VuMarks simultaneously in your scene?
Thanks,
-Vuforia Support
Yes , correct
Yes , correct
[quote=Strasza]
Hello iDream0316,
Are you detecting multiple VuMarks simultaneously in your scene?
Thanks,
-Vuforia Support
Apologies for the delayed
Apologies for the delayed response.
The objects are cloned to allow for the tracking (and loss of tracking) of more than one VuMark at a time.
when i am detecting multiple
when i am detecting multiple vumarks all vumarks are showing same id's what should i do??