I am trying to understand why the vumark object clone itself.
So I have a vumark template which contains 99 numeric IDs. I only created 1 VuMark GameObject in the scene.
After I played the scene, it was able to detect multiple VuMarks and produce correct ID. But I started to see the VuMark GameObject got cloned several times. (the max simultaneous tracked images was set to larger than 1.)
My questions are:
1. Why the VuMark object got cloned?
2. If the clone is expected, how can I not clone the child under the VuMark object?