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VuMark recognized with an offset

Unity Editor
April 24, 2022 - 12:57am #1

Hello everyone,

 

I have a VuMark inside my unity project, based on one of the example VuMark designs.

Recognition works well, and I am able to display my augmented models successfully.

 

However,

the position of the VuMark inside my unity project is offset in such a way that

the top right corner of the virtual VuMark is placed in the middle of the physical VuMark which is seen on camera.

 

Can anyone help explain and/or fix this issue?

Why is my VuMark recognized in such an offset?

 

My Unity parent game object is at (0,0,0) and so does the game object containing the VuMark Behaviour script.

 

Thank you in advance

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