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VurMark template

March 8, 2017 - 6:56am #1
Topic solved

I use a developer license to develop a sample project for my HoloLens. I inlcude three given Vumark samples (Vuforia, chateu and Morton) in one scene to do some work like activating different UI elements. Well, one issue annoy me for one day. It seems only ther first one Mark(Morton) is loaded and created. The other two can never be loaded even when I delete Morton Sample from my scene. Since with develop license only one VuMark  can be activated. Does this mean in the whole Project only one VuMark can be used? What does exactly mean Vumark template?

VurMark template

March 13, 2017 - 5:28am #5

Thanks anyway.

VurMark template

March 9, 2017 - 10:48am #4

Hello,

Upon initializing the Vuforia SDK with a development license blob, only the first VuMark device database will be loaded and activated. Any subsequent VuMark device databases that are loaded and activated will not be functional, i.e. VuMark instances associated will not be recognized.

This is a limitation of using the development license. By upgrading to a Pro license, this restriction will no longer be applicable

Thanks.

VurMark template

March 9, 2017 - 7:46am #3

Hello,

We are looking into this issue.

Thanks

VurMark template

March 8, 2017 - 7:16am #2

Update: It seems I can only select one VuMark in my dataset of ARcamera. this is strange. Is there someone know how can I switch this "activation" of template in Unity? Or I have to update my license to activate this function.

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