Development with Vuforia Engine

Eyewear 

Does Vuforia Engine work with the HoloLens Emulator or remoting via HoloLens? 

No, we do not support the HoloLens Emulator, nor can the HoloLens remoting feature be used in Unity as a substitute for the webcam during Play Mode. 

Since the Emulator does not work with a webcam, Vuforia does not have access to the video frames. Additionally, as HoloLens’ spatial mapping provides the 6DoF pose to the Vuforia Engine, remoting the HoloLens webcam only provides the Vuforia Engine with the ability to detect targets - not track them. 

Will Vuforia work on an eyewear device that is not on your supported devices list? 

Most likely not. Every device has a device profile and eyewear need to fulfil additional criteria to work with Vuforia. OEMs (original equipment manufacturers) can write a Vuforia Driver to support Vuforia Engine.  See Driver Framework for details.

Unity Extension

How can I keep the size of my Vuforia app small?

Assets and targets increase your application size. Each Image Target, Model Target, and Area Target can become unusually large as they include meshes and textures. Keep the included assets in your app to a minimum by considering the following:

  • Use Cloud Recognition for server hosted images or consider instant Image Targets.
  • Select the Disable model extraction from databases in the Vuforia Configuration in Unity to only import the tracking dataset. If you disable model extraction, the target representation and occlusion mesh cannot be added to targets.
  • See General Tips and Suggestions for other recommendations and packaging options of large apps.

Device Support

My device is not listed on the Recommended Devices list. Will Vuforia Engine still work?

Yes, even if your device is not listed on the Recommended Devices list, it's still very likely to support Vuforia Engine. The list mostly includes popular devices that have been tested and verified to work with Vuforia Engine.

Can this page be better?
Share your feedback via our issue tracker