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why object draw as 180 degree rotate?

Dear all, I tried to draw two different opengles square object binding with two image(texture) on two marker. I able to do that. but the problem is two square binding with image drawn as 180 rotate wise. I already use same coding in other openGLES application and it draws two object(square) properly. But here in Qcar, it draw 180 rotate. This is my coding to : static const float vertices[] = { -50.0f,-20.0f, 0.0f, //Vertex 0 50.0f, -20.0f, 0.0f, //v50 50.0f, 20.0f, 0.0f, //v2 -50.0f, 20.0f, 0.0f //v3 }; /** The initial texture coordinates (u, v) */ static const float texture[] = { //Mapping coordinates for the vertices 0.0f, 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 0.0f }; /** The initial indices definition */ static const GLubyte indices[] = {0,1,2,3}; if (!strcmp(trackable->getName(), "stones")) { textureIndex = 0; thisVertices = vertices; thisTexCoords = texture; //thisNormals = teapotNormals; thisIndices = indices; } .................. const Texture* const thisTexture = textures[textureIndex]; glEnableVertexAttribArray(vertexHandle); glEnableVertexAttribArray(textureCoordHandle); QCAR::Matrix44F modelViewProjection; SampleUtils::translatePoseMatrix(0.0f, 0.0f, kObjectScale, &modelViewMatrix.data[0]); SampleUtils::scalePoseMatrix(kObjectScale, kObjectScale, kObjectScale, &modelViewMatrix.data[0]); SampleUtils::multiplyMatrix(&projectionMatrix.data[0], &modelViewMatrix.data[0] , &modelViewProjection.data[0]); glUseProgram(shaderProgramID); glBindTexture(GL_TEXTURE_2D, thisTexture->mTextureID); glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); glVertexAttribPointer(vertexHandle, 3, GL_FLOAT, GL_FALSE, 0, (const GLvoid*) &thisVertices[0]); glVertexAttribPointer(textureCoordHandle, 2, GL_FLOAT, GL_FALSE, 0, (const GLvoid*) &thisTexCoords[0]); glUniformMatrix4fv(mvpMatrixHandle, 1, GL_FALSE, (GLfloat*)&modelViewProjection.data[0] ); glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_BYTE, (const GLvoid*) &thisIndices[0]); Can anyone help to find the problem here. why the square(bind with texture image) drawn 180 rotate.... Regards Rassall

Is the image rotated or flipped vertically? Try playing around with the texture coordinates, swap the Y values to flip the image vertically: 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f See the Trackables section of the Dev Guide to get an understanding of the QCAR coordinate system. - Kim