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How to manage Frame Markers dynamically?

Hi everybody! Can I add Frame Markers dynamically to my app? I mean, I would like to be able to register/unregister Frame Markers at run-time in order to track them. The easiest way to do this is by adding manually all Frame Markers in my Unity project, but isn´t a nice way. Thanks a lot! Sorry for my english

They need to be in the config file, but luckily this doesn't really come at a performance cost (markers are cheap to detect). You can have all 512 markers in the config file at once. With Unity, you don't actually have to drag out a FrameMarker prefab for each marker.


Wed, 05/25/2011 - 10:25

First of all, I´m working with Beta 2 Unity Extension, and maybe Marker Behaviour Script is in QCAR Unity 1.0. What I do is to comment StructToFile(..) method in ConfigParser script. But that´s not enough.

You should update to the 1.0 version of the QCAR Unity Extension. We are now out of beta, and are no longer supporting beta versions of the extension. Can you tell us what your use case is here?