By elecman
on Wed, 06/20/2012 - 17:08
How do I create frame markers at runtime in Unity3d? The documentation doesn't provide an example for that.
EDIT:
I can see how I might be able to get it to work by adding code to QCARManager.cs since that is where the instance of MarkerTracker is created, but I don't want to modify the QCAR scripts. Any way to create a frame marker by only using code in a custom script?
Re: creating frame markers at runtime
Re: creating frame markers at runtime
Re: creating frame markers at runtime
Re: creating frame markers at runtime
Re: creating frame markers at runtime
Re: creating frame markers at runtime
Re: creating frame markers at runtime
Re: creating frame markers at runtime