I'm finding that there is some very strange behavior with Unity 3.5.2f2 and fixed orientations. If I choose a fixed orientation of either Lanscape Left or Landscape Right, the result is a distorted (reversed?) orientation applied to the vuforia view. (See screenshot)
To reproduce:
1) Create a new Unity project
2) Import one of the sample projects (I used vuforia-backgroundtextureaccess-ios-1-5-9.unitypackage)
3) Set the build settings to iOS and choose a fixed orientation of either Landscape Left or Landscape Right
4) Run the project
Notice that the transform of the 3D space is not correct.
Hi soequelle,
Please see this thread:
https://ar.qualcomm.at/content/compatibility-issues-ios6
which discusses the updated SDK for native iOS and also its relevance for Unity where it describes the fix to the orientation issue which is a one line change to AppController.mm.
HTH
N