Loads a Mesh Set for the Area Target from the given path, and then re-parents the created gameObject to the parentTransform. The Mesh Set can be loaded with colliders, occlusion or without them.
- Parameters
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| dataSetName | |
| path | The path leads to the Point Cloud data |
| parentTransform | The transform which the created gameObject should be parented to |
| storageType | |
| withCollider | Loads the Mesh Set with colliders on |
| withOcclusion | Loads the Mesh Set with a material that makes occlusion possible |
| material | The material to apply to the Mesh Set model |