Classes | |
| class | AnchorBehaviour |
| An anchor that helps stabilize a GameObjects position in the real world. More... | |
| class | AnchorInputListenerBehaviour |
| Provides a convenient way of capturing user interaction (mouse click or screen tap) and forwarding it to another component, e.g. the ContentPositioningBehaviour. More... | |
| class | ContentPlacedEvent |
| class | HitTestEvent |
| An Event that passes a HitTestResult after a performed hit test. HitTestResult can be null. More... | |
| class | MidAirPositionerBehaviour |
| This class is best used in combination with the AnchorInputListenerBehaviour and the ContentPositioningBehaviour as it provides sanitation of the input and forwards the result to the ContentPositioningBehaviour for mid-air anchor placement. More... | |
| class | PlaneFinderBehaviour |
| This component provides convenience functionality for typical use cases of detecting a plane and showing a preview of where content would be placed on that plane. Can also be used to perform manual hit tests. More... | |
Enumerations | |
| enum | HitTestMode { AUTOMATIC , INTERACTIVE } |
| enum HitTestMode |
The mode in which the surface is found. Automatic is used to perform a hit test from the screen center periodically. Interactive is used to perform a hit test on manual input (touch, mouse)
| Enumerator | |
|---|---|
| AUTOMATIC | Perform a hit test from the screen center periodically. |
| INTERACTIVE | Perform a hit test on manual input (touch, mouse) |