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Vuforia Engine v10 DLL Issues on Mac

Apple XCode
August 11, 2022 - 6:51am #1

If you're receiving DLL issues while using a Mac for your app development and using Vuforia Engine v10.0 till 10.8 in your project, you might be affected by an unfortunate unforeseen expired certificate in the SDK.

What errors might I receive?

The errors that you might experience are:

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Migrating from Vuforia 8 to 10

Apple XCode
August 18, 2022 - 12:22pm #1

Hi Everyone,

 

I have a very complicated problem which is related to migration. I recently migrated a project from Vuforia 8 to Vuforia 10. The previous version was on Unity 2018 and with the upgrade to Vuforia 10 I upgraded the Unity version to 2020.2.25f. Following the migration guide on the vuforia website I was able to modify the code and it is working fine on Android. But when trying to build for IOS I am getting the following errors in Xcode. 

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ModelTarget as a prefab work weird in IOS

Apple XCode
August 2, 2022 - 3:41am #1

I am new to vuforia and unity.

I make a ModelTarget as a prefab. use `Resource.Load()` and add it to the scene.

In editor, It works very well !

But, I build and run on the ios via Unity .  ARCamera looks weird  after I load the ModelTarget and add it to the scene like two.jpeg

Once ARCamera tracked the target , it resumes like one.png

 

After I make some tests. When `ModelTargetBehaviour`  script enable which make it like two.jpeg.

 

How can I solve this  problem???

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arm64 architectures VuforiaEngine error in IOS(xcode)

Apple XCode
July 21, 2022 - 5:07am #1

Given below when trying to publish my application in apple store these error arises

"Command PhaseScriptExecution failed with a nonzero exit code" at the end

 

Executable is /Users/faiyazahmed/Library/Developer/Xcode/DerivedData/Sharelook-fptczznnhrnqvbcgunjjxbsueigy/Build/Intermediates.noindex/ArchiveIntermediates/Sharelook/InstallationBuildProductsLocation/Applications/Sharelook.app/Frameworks/UnityDriver.framework/UnityDriver

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Failed to create ImageTargetObserver: DATABASE_LOAD_ERROR

Apple XCode
May 25, 2022 - 9:26pm #1

Xcode 13.2

MacOS Big Sur 11.6.5

IOS Device: Phone 6 (12.5.5)

Unity version: 2020.3.26f1

Vuforia Engine AR: 10.4.4

 

It's working ok when I directly build and run from Unity Editor

But currently we have the requirement for it to be plugged into IOS native app

 

I managed to launch the scene following this article

https://medium.com/mop-developers/launch-a-unity-game-from-a-swiftui-ios-app-11a5652ce476

 

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iOS Xcode build failing with 'Can't write output file' error

Apple XCode
February 26, 2022 - 1:51pm #1

As title states, Xcode build fails with following error message:

ld: can't write output file to '/Users/[myname]/Library/Developer/Xcode/DerivedData/Unity-iPhone-hddigxyqkdblsufqrkpvwgyphujp/Build/Products/ReleaseForRunning-iphoneos/vuforia.app/vuforia' because that path is a directory

note I removed my user folder name for privacy and replaced with [myname] in this post.

Any help is appreciated.

 

Running Xcode 13.2.1 on M1 Mac Mini running macOS 12.2.1

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