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Handset crash when PositionContentAtPlaneAnchor calledUnity Editor
I'm using the plane detection samples and trying to bend them to my will...
when I call PositionContentAtPlaneAnchor(result) immediately on getting HandleInteractiveHitTest(HitTestResult result) from the planeFinder object, the GroundPlanePrefab instantiates fine as expected.
But when I hold that result as a variable (HitTestResult resultStashed) and then use that to call my second HandleInteractiveHitTestOnButtonClick(HitTestResult result) method ( from the Update loop after a set time period ) it crashes the app on Android and iOS.
Can someone do the best image? (Challenge?)Unity Editor
Hey, I'm using a Cylinder Target and I took the following settings:
Diameter at top: 0.04m
Bottom diameter: 0.05m
I've been trying to give this target an image file for some time now. But every time it had a rating of 0 out of 5 stars. I couldn't even get it to have at least 1 star.
My question therefore, does anyone know of any image file that still works wonderfully with such a small size? Or can someone even do it themselves and would send the image file?
I would be very happy about help!!
Post screen capture to InstagramUnity Editor
Using vuforia is such a pleasur !
Unfortunatly running into some problem when I try using "SessionRecorder" to share the video on instagram stories the Augmented Objects dont show.
I tried using a third party asset but running into some video compatibility issues when uploading.
Any idea how I can do this ? Its been killing me for days.
Thanks a lot !
Share video capture on InstagramUnity Editor
Hi there !
I am using vuforia and it has been great !
Unfortunatly when I try to share the Session Recorder on Instagram stories, it does not capture the augmented objects.
I tried using a third party unity asset to capture gameplay but recorded videos are not in the right format for instagram stories...
I have been struggling with this for days, but no luck :(
Anyone could help ?
Thank you very much !
How can I connect the 3D model into my ScriptUnity Editor
Hello! I'm just a newbie so please bare with me. How can I call the object that show to my image target to my script? I create a script using a csv file that contains the information of the instruments (Name of the Instrument, Description, etc.).
Below you can see the my code:
public class ReadData : MonoBehaviour
public TextAsset textAssetData;
When OnTargetFound event was happened , AudioSource don't playUnity Editor
I'm developing in unity 2021.3.4f1.
I want to sound after unity obtains modeltarget's position when OnTargetFound is happened.
I tried to play the selected audio source with onUpdate in the script.
But, I can't.
Who have good idea? someone give me idea ,please . Thank you.
Using ARFoundation with Vuforia shows blank screenUnity Editor
I want to integrate vuforia with ARfoundation. I have the AR session game objects along with Vuforia targets in my scene to detect some objects. I followed the steps mentioned here : https://library.vuforia.com/unity-extension/vuforia-engine-and-ar-founda... for the integration, however, my application just shows a blank screen when I run it. What could be the issue and how exactly can I resolve this?
Awaiting your quick response. Thanks.
Model Target on iOS not working wellUnity Editor
I'm trying to make my application work on iOS devices, but I noticed a problem.
Vuforia seems to detect the object, but can't place on it my augmentation. All of the 3D models are shown correctly and all the functionalities work, but there is "no 3D", I see the assets locked in 2D (anyway, camera can be moved, I mean, the augmentation is not anchored to the camera).
Do I miss something in the build phase? Which is the problem?
NB: I tested before on Android and everything goes well.
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