Android M Vuforia Initializing failed

October 19, 2015 - 3:51am #1

Description of the issue:

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How to report a device issue

June 25, 2014 - 1:39pm #1

When reporting a device-specific or device-related issue in this Forum, please provide a thorough description of the issue and as many details as possible on the specific device in question and the context in which the issue can be reproduced, and in particular:

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Device Compatibility/Supported Devices

October 8, 2010 - 5:08pm #1

Android Supported Devices: The Vuforia SDK supports all android OS 2.2 and above devices with ARMv6 and an FPU processor. iOS Supported Devices: The QCAR SDK supports iOS4 and iOS5 on the iPhone 3GS, iPhone4, iPodTouch 4th generation, and iPad2 Developers looking to use the Vuforia extension for Unity, please see for a list of devices supported by the Unity game engine

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Mobile Device Minimum Requirements for Vuforia Engine SDK

November 16, 2020 - 6:16am #1


I am currently working on my master thesis using Vuforia Engine SDK in Unity. I'd like to know the minimum requirement for the Android mobile device on which the AR application will be deployed. I try to find some info but I couldn't find it. It is only mentioned in the website that the min API level for Android is 6.0. What about the minimum requirements for the CPU, RAM, sensors, etc? I need to put this information in the documentation.

Thank you very much

Best regards,

Rynaldi Maydrian Lauren

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Pixel 3a Vuforia VISLAM support

June 9, 2020 - 4:05pm #1


I was trying to run Vuforia VISLAM by disabling ARCore on my new Pixel 3A device ( which has Android 10).

However, when I run the Ground Plane example, I get below error

06-09 15:51:20.837 23559 23580 E AR      : SmartTerrain cannot be initialized when Vuforia Fusion uses the vision-only provider

06-09 15:51:20.837 23559 23580 D Vuforia : Error: SmartTerrain could not be initialized.

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Run Time AR Support Check

May 25, 2020 - 10:54pm #1


I have a requirement where the app has 2 workflows. One for devices supporting AR and Vuforia Ground Plane, and other for non AR supported devices. So, Needed help to determine if the current device supports Vuforia Fusion ( or ARCore) at run time. Is there any API for this or any other solution? 

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Supported Devices List Question

April 21, 2020 - 8:34am #1


I was wondering how the Recommended Devices list works in terms on Vuforia versions.

Is the list dependent on which Vuforia version I'm using or will the device work as long as it's on that list even though I'm on an older Vuforia version?

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Hello everyone!

April 13, 2020 - 9:27am #1

Hello everyone!

I am a new person. Very happy to join this forum. Looking forward to receiving the help of everyone.

Thank you everyone for reading!

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Support for Surface Pro 7 / Surface Book 2

March 21, 2020 - 3:01pm #1

The Mirosoft Surface Pro 7 and the Surface Book 2 are not on the list of supported UWP devices for Vuforia Fusion. I tried the sample scene on a Surface Book 2 and indeed an error message is telling that the device is not supported.

But as the Surface Pro 6 and the Surface Book Gen. 1 are supported, I guess it is just a matter of putting the new devices on a white list.

Does anybody know if the support for these devices is planned for a future release? Or did anyone manage to get vuforia ground plane detection running on one of these devices?

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Vuforia and RealSense 435i

March 3, 2020 - 2:57am #1

I want to use RealSense RGB camera with vuforia.

The problem is : if I choose the RGB camera, the resolution used to detect an imageTarget is very low.

This means that I need to configure the resolution provided by RealSense -> must be through the RealSense SDK 2.0 wrapper.

Is it possible to do so ?


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