Android M Vuforia Initializing failed

October 19, 2015 - 3:51am #8

Description of the issue:

Topic locked

How to report a device issue

June 25, 2014 - 1:39pm #1

When reporting a device-specific or device-related issue in this Forum, please provide a thorough description of the issue and as many details as possible on the specific device in question and the context in which the issue can be reproduced, and in particular:

Topic locked

Device Compatibility/Supported Devices

October 8, 2010 - 5:08pm #1

Android Supported Devices: The Vuforia SDK supports all android OS 2.2 and above devices with ARMv6 and an FPU processor. iOS Supported Devices: The QCAR SDK supports iOS4 and iOS5 on the iPhone 3GS, iPhone4, iPodTouch 4th generation, and iPad2 Developers looking to use the Vuforia extension for Unity, please see unity3d.com for a list of devices supported by the Unity game engine

Topic locked

Pixel 3a Vuforia VISLAM support

June 9, 2020 - 4:05pm #4

Hello,

I was trying to run Vuforia VISLAM by disabling ARCore on my new Pixel 3A device ( which has Android 10).

However, when I run the Ground Plane example, I get below error

06-09 15:51:20.837 23559 23580 E AR      : SmartTerrain cannot be initialized when Vuforia Fusion uses the vision-only provider

06-09 15:51:20.837 23559 23580 D Vuforia : Error: SmartTerrain could not be initialized.

Log in or register to post comments

Run Time AR Support Check

May 25, 2020 - 10:54pm #2

Hi,

I have a requirement where the app has 2 workflows. One for devices supporting AR and Vuforia Ground Plane, and other for non AR supported devices. So, Needed help to determine if the current device supports Vuforia Fusion ( or ARCore) at run time. Is there any API for this or any other solution? 

Log in or register to post comments

Supported Devices List Question

April 21, 2020 - 8:34am #3

Hello,

I was wondering how the Recommended Devices list works in terms on Vuforia versions. https://library.vuforia.com/content/vuforia-library/en/platform-support/vuforia-engine-recommended-devices.html

Is the list dependent on which Vuforia version I'm using or will the device work as long as it's on that list even though I'm on an older Vuforia version?

Log in or register to post comments

Hello everyone!

April 13, 2020 - 9:27am #1

Hello everyone!

I am a new person. Very happy to join this forum. Looking forward to receiving the help of everyone.

Thank you everyone for reading!

Log in or register to post comments

Support for Surface Pro 7 / Surface Book 2

March 21, 2020 - 3:01pm #2

The Mirosoft Surface Pro 7 and the Surface Book 2 are not on the list of supported UWP devices for Vuforia Fusion. I tried the sample scene on a Surface Book 2 and indeed an error message is telling that the device is not supported.

But as the Surface Pro 6 and the Surface Book Gen. 1 are supported, I guess it is just a matter of putting the new devices on a white list.

Does anybody know if the support for these devices is planned for a future release? Or did anyone manage to get vuforia ground plane detection running on one of these devices?

Log in or register to post comments

Vuforia and RealSense 435i

March 3, 2020 - 2:57am #1

I want to use RealSense RGB camera with vuforia.

The problem is : if I choose the RGB camera, the resolution used to detect an imageTarget is very low.

This means that I need to configure the resolution provided by RealSense -> must be through the RealSense SDK 2.0 wrapper.

Is it possible to do so ?

 

Log in or register to post comments

Works on Android not on iOs

January 27, 2020 - 1:16am #3

Hi!



I am currently developing content using a third party service that use the Vuforia engine for AR-recognition.



It is responding perfectly on Android devices (tested on old and new Huawei phone), but struggles on iPads and iPhones, both new and old.

Anyone know what might be the cause of this and how to fix or work around it?



Log in or register to post comments