Description of the issue:
How to report a device issue
When reporting a device-specific or device-related issue in this Forum, please provide a thorough description of the issue and as many details as possible on the specific device in question and the context in which the issue can be reproduced, and in particular:
Device Compatibility/Supported Devices
Android Supported Devices: The Vuforia SDK supports all android OS 2.2 and above devices with ARMv6 and an FPU processor. iOS Supported Devices: The QCAR SDK supports iOS4 and iOS5 on the iPhone 3GS, iPhone4, iPodTouch 4th generation, and iPad2 Developers looking to use the Vuforia extension for Unity, please see unity3d.com for a list of devices supported by the Unity game engine
Support for Surface Pro 7 / Surface Book 2
The Mirosoft Surface Pro 7 and the Surface Book 2 are not on the list of supported UWP devices for Vuforia Fusion. I tried the sample scene on a Surface Book 2 and indeed an error message is telling that the device is not supported.
But as the Surface Pro 6 and the Surface Book Gen. 1 are supported, I guess it is just a matter of putting the new devices on a white list.
Does anybody know if the support for these devices is planned for a future release? Or did anyone manage to get vuforia ground plane detection running on one of these devices?
Vuforia and RealSense 435i
I want to use RealSense RGB camera with vuforia.
The problem is : if I choose the RGB camera, the resolution used to detect an imageTarget is very low.
This means that I need to configure the resolution provided by RealSense -> must be through the RealSense SDK 2.0 wrapper.
Is it possible to do so ?
Works on Android not on iOs
I am currently developing content using a third party service that use the Vuforia engine for AR-recognition.
It is responding perfectly on Android devices (tested on old and new Huawei phone), but struggles on iPads and iPhones, both new and old.
Anyone know what might be the cause of this and how to fix or work around it?
I want to build for Desktop using Unity
So I need to track some objects over space using two webcams. After many many failed attempts with different Python libraries and framewirks like OpenCV and trying very old and poorly mantained examples, I figured out I would track the images using a well known tool for me that has always worked good: Vuforia.
Toughbook CF-20 Black Screen
I have been trying to run a simple ground plane example wuing vuforia engine 8.3.8 and Unity 2019.1 on a windows 10 toughbook cf-20. I build out the app and try to run it on the toughbook all I get is a black screen and the development window at the bottom gives an error it would not render video texture background. Is there a way to correct this? This toughbook is listed on the supported device list for vuforia fusion.
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