Android M Vuforia Initializing failed

October 19, 2015 - 3:51am #1

Description of the issue:

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How to report a device issue

June 25, 2014 - 1:39pm #1

When reporting a device-specific or device-related issue in this Forum, please provide a thorough description of the issue and as many details as possible on the specific device in question and the context in which the issue can be reproduced, and in particular:

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Device Compatibility/Supported Devices

October 8, 2010 - 5:08pm #1

Android Supported Devices: The Vuforia SDK supports all android OS 2.2 and above devices with ARMv6 and an FPU processor. iOS Supported Devices: The QCAR SDK supports iOS4 and iOS5 on the iPhone 3GS, iPhone4, iPodTouch 4th generation, and iPad2 Developers looking to use the Vuforia extension for Unity, please see for a list of devices supported by the Unity game engine

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Honor 20 Pro

September 20, 2019 - 3:54pm #1

Do you have some plans on support ground plane (or fusion) on Honor 20 Pro?

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best iPad for Vuforia and unity

September 19, 2019 - 1:45am #1


does anyone know which is the best iPad for Vuforia in unity with image target. I mean the most accurate...I need to display 3D objects very close to reality on buildings.

Thank you.


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Vuforia support on Samsung Tab Galaxy S6

September 15, 2019 - 8:04pm #1

We would like to develop Ground Plane via Vuforia Fusion and ARCore. However it hasn't listed on Fusion Supported Device page.

Is Vuforia supported on Android Samsung Tab Galaxy S6?

If not, when is Vuforia planning to support it?

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8.3.8 Device support list?

September 5, 2019 - 9:06am #1

Hi there,


Is there an offical devices support list for Vuforia 8.3.8? This page lists devices that aren't supported by 8.3.8



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Endoscope compatibilty

July 18, 2019 - 5:08am #1

Hi, I need to buy an endoscope camera to be connected via USB to an Android smartphone. I should process the video frames of this endoscope with the Vuforia tools with Unity3d. I thought about buying an endoscope like this:


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Android object target fail

July 11, 2019 - 1:59pm #1

I've built an AR app using Unity 2019 and Vuforia 8.3. Using the computer webcam
Targets are working (two image targets and one object target) but when built and ran on
An android device object target is not working. Should there be a specific build change?

I am running the app on a galaxy9

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App with Vuforia (Augmented Reality) does not work for Huawei P20. When I try in Samgung S9 it works really good! I need help.

May 23, 2019 - 3:50am #1

I made an app in Unity with vuforia with augmented reality and when compiling in my Huawei P20 it does not work. Is possible to see the application working, but the device does not recognize the augmented reality, does not recognize the plane. But if I install it in a Samgung S9 it works fine. I would like to have it on the Huawei P20, what can I do? Thanks, regards

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