Android M Vuforia Initializing failed

October 19, 2015 - 3:51am #1

Description of the issue:

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How to report a device issue

June 25, 2014 - 1:39pm #1

When reporting a device-specific or device-related issue in this Forum, please provide a thorough description of the issue and as many details as possible on the specific device in question and the context in which the issue can be reproduced, and in particular:

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Device Compatibility/Supported Devices

October 8, 2010 - 5:08pm #1

Android Supported Devices: The Vuforia SDK supports all android OS 2.2 and above devices with ARMv6 and an FPU processor. iOS Supported Devices: The QCAR SDK supports iOS4 and iOS5 on the iPhone 3GS, iPhone4, iPodTouch 4th generation, and iPad2 Developers looking to use the Vuforia extension for Unity, please see unity3d.com for a list of devices supported by the Unity game engine

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Web Cam screen is squashed during Play mode

January 14, 2021 - 10:58am #1

Hi, during the simulation of my project I have tried to change the resolution in the upper pop up where it was selected Free Aspect at the beginning. The problem now is that my web cam in Play Mode has two big black banners that compress the video. How can I stretch back again the display? I also tried to manually define a webcam profle, but as I start Unity the .xlm file goes back to its initial version (I see it thanks to the last change date), indeed when I open it there is no the chage I made before. Thank you for the help!

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Samsung Galaxy Tab S7 supported via Vuforia Fusion

December 15, 2020 - 2:20am #1

Hello,

i just want to be sure whether Samsung Galaxy Tab S7 is supported via Vuforia Fusion or not?

I know it's on the list of ARCore supported devices, but it's not listed on Vuforia Fusion Supported Device list.

Thank you in advance.

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Mobile Device Minimum Requirements for Vuforia Engine SDK

November 16, 2020 - 6:16am #1

Hi, 

I am currently working on my master thesis using Vuforia Engine SDK in Unity. I'd like to know the minimum requirement for the Android mobile device on which the AR application will be deployed. I try to find some info but I couldn't find it. It is only mentioned in the website that the min API level for Android is 6.0. What about the minimum requirements for the CPU, RAM, sensors, etc? I need to put this information in the documentation.

Thank you very much

Best regards,

Rynaldi Maydrian Lauren

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Pixel 3a Vuforia VISLAM support

June 9, 2020 - 4:05pm #1

Hello,

I was trying to run Vuforia VISLAM by disabling ARCore on my new Pixel 3A device ( which has Android 10).

However, when I run the Ground Plane example, I get below error

06-09 15:51:20.837 23559 23580 E AR      : SmartTerrain cannot be initialized when Vuforia Fusion uses the vision-only provider

06-09 15:51:20.837 23559 23580 D Vuforia : Error: SmartTerrain could not be initialized.

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Run Time AR Support Check

May 25, 2020 - 10:54pm #1

Hi,

I have a requirement where the app has 2 workflows. One for devices supporting AR and Vuforia Ground Plane, and other for non AR supported devices. So, Needed help to determine if the current device supports Vuforia Fusion ( or ARCore) at run time. Is there any API for this or any other solution? 

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Supported Devices List Question

April 21, 2020 - 8:34am #1

Hello,

I was wondering how the Recommended Devices list works in terms on Vuforia versions. https://library.vuforia.com/content/vuforia-library/en/platform-support/vuforia-engine-recommended-devices.html

Is the list dependent on which Vuforia version I'm using or will the device work as long as it's on that list even though I'm on an older Vuforia version?

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Hello everyone!

April 13, 2020 - 9:27am #1

Hello everyone!

I am a new person. Very happy to join this forum. Looking forward to receiving the help of everyone.

Thank you everyone for reading!

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