Known issue when submitting an iOS build to Testflight with Vuforia 7.2.20

July 12, 2018 - 11:17am #1

Hello all,

There is an issue with Vuforia 7.2.20 that will prevent you from uploading your iOS app to TestFlight. The cause of the issue is that the “Bundle Version” field of the Info.plist in the Vuforia.framework is blank. This issue can be worked around by opening the Info.plist file and adding a number value, such as “1,” to this field.

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Workaround for iOS Apps failing review

March 28, 2018 - 1:44pm #1

Hello,

Attached is Vuforia’s version of the app-level fix scripts provided by @adrianj (many thanks!) in the following forum thread. This can be used immediately with SDK 6.5 (Unity 2017.2), SDK 7.0 (Unity 2017.3) and SDK 7.1 (Unity 2018.1).

Here are the recommended steps for installing and enabling:

Topic locked

Known issue when developing with Vuforia 7, Xcode 9.3 and iOS 11.3 beta (ARKit 1.5)

February 6, 2018 - 8:52am #1

Hello all,

There is a known issue when using:

  • Vuforia 7
  • Xcode 9.3
  • Devices running iOS 11.3 beta && support ARKit (version 1.5, bundled with iOS 11.3 beta)

When developing with these versions, you may observe a camera preview that renders a black screen.

This is being addressed in an upcoming release of Vuforia. In the meantime, it is recommended to use Xcode 9.2 (or earlier) to ensure development continuity.

We will provide an update once the issue has been resolved.

Topic locked

iOS UIView issue

December 1, 2017 - 10:53am #1

Hello all,

I wanted to bring to attention an iOS issue you may encounter that will cause reduced performance within your app. This can occur either with native iOS or Unity development.

In native development, if you are not using a storyboard, you’ll need to set the ‘backgroundColor’ field of any UIView you generate with code to ‘UIColor.clearColor’ to get around a known iOS issue. If you are using a storyboard, you will not encounter this issue and will not need to add any code.

Topic locked

Video Playback Streaming Render To Texture

October 13, 2014 - 12:04am #1

Hello,

I would like to have some video streamed and played on top of a recognized image, not in full screen. The vuforia samples as of this date do not seem to indicate that something like this is possible, or at least, they haven't created a sample with that.

I found this link,

https://developer.vuforia.com/forum/vuforia-developer-opportunities/development-partner-ios-videomovie-texture-lib-mp4movm4v

Topic locked

iOS Sticky Archive

January 20, 2011 - 4:00pm #1

An archive of sticky topics as posted by Vuforia moderators.

Note that some links and topics may have been moved, or are no longer available. If this is the case, we apologize for the inconvenience and suggest that you search the forums to find an answer to your questions.

Thanks,

Vuforia Support

Topic locked

IOS Application Crash related to VideoBackgroundBehaviour

April 7, 2019 - 11:39am #1

Hi There,

i got the following issue :

After updateing vuforia and installing vuforia-support v8.1.7,

I got the following crash :

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Using Cloud reco with swift

March 24, 2019 - 11:35pm #1

I'm tring to use cloud reco with swift. 

I'm using this https://github.com/yshrkt/VuforiaSampleSwift with image targets and it works perfectly.

Is there any documents I can read to make it work with Cloud reco?

Thanks

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Is it possible to save screencapture to iOS Photos Library

March 16, 2019 - 7:40pm #1

As we work on developing our proof of concept, the one functionality we would like to add is to be able to save a screencapture image, including the AR overlays to the iOS Photos Library.

The Unity API does provide a "screencapture" function which can be called. The Unity documentation indicates the when used in the Unity, the image is saved to a predefined path as predefined by the application.persistentpDataPath function.

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Image from Image Target

March 11, 2019 - 4:15pm #1

Hello everyone,

 

I'm working on a iOS project with Vuforia and more specificity the User Defined Targets.

From what I can see in the sample app when the user presses the camera button an image target is created.

In the method:

- (void)renderFrameWithState:(const Vuforia::State &)state projectMatrix:(Vuforia::Matrix44F &)projectionMatrix

 

I was able to extract the unique ID for the created ImageTargetResult

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