Known issue when submitting an iOS build to Testflight with Vuforia 7.2.20

July 12, 2018 - 11:17am #1

Hello all,

There is an issue with Vuforia 7.2.20 that will prevent you from uploading your iOS app to TestFlight. The cause of the issue is that the “Bundle Version” field of the Info.plist in the Vuforia.framework is blank. This issue can be worked around by opening the Info.plist file and adding a number value, such as “1,” to this field.

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Workaround for iOS Apps failing review

March 28, 2018 - 1:44pm #1


Attached is Vuforia’s version of the app-level fix scripts provided by @adrianj (many thanks!) in the following forum thread. This can be used immediately with SDK 6.5 (Unity 2017.2), SDK 7.0 (Unity 2017.3) and SDK 7.1 (Unity 2018.1).

Here are the recommended steps for installing and enabling:

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Known issue when developing with Vuforia 7, Xcode 9.3 and iOS 11.3 beta (ARKit 1.5)

February 6, 2018 - 8:52am #1

Hello all,

There is a known issue when using:

  • Vuforia 7
  • Xcode 9.3
  • Devices running iOS 11.3 beta && support ARKit (version 1.5, bundled with iOS 11.3 beta)

When developing with these versions, you may observe a camera preview that renders a black screen.

This is being addressed in an upcoming release of Vuforia. In the meantime, it is recommended to use Xcode 9.2 (or earlier) to ensure development continuity.

We will provide an update once the issue has been resolved.

Topic locked

iOS UIView issue

December 1, 2017 - 10:53am #1

Hello all,

I wanted to bring to attention an iOS issue you may encounter that will cause reduced performance within your app. This can occur either with native iOS or Unity development.

In native development, if you are not using a storyboard, you’ll need to set the ‘backgroundColor’ field of any UIView you generate with code to ‘UIColor.clearColor’ to get around a known iOS issue. If you are using a storyboard, you will not encounter this issue and will not need to add any code.

Topic locked

Video Playback Streaming Render To Texture

October 13, 2014 - 12:04am #1


I would like to have some video streamed and played on top of a recognized image, not in full screen. The vuforia samples as of this date do not seem to indicate that something like this is possible, or at least, they haven't created a sample with that.

I found this link,

Topic locked

iOS Sticky Archive

January 20, 2011 - 4:00pm #1

An archive of sticky topics as posted by Vuforia moderators.

Note that some links and topics may have been moved, or are no longer available. If this is the case, we apologize for the inconvenience and suggest that you search the forums to find an answer to your questions.


Vuforia Support

Topic locked

App crash op Vuforia::deinit()

June 26, 2019 - 6:25am #1

My iOS native app with Vuforia 8 SDK crashes when I try to switch ViewController. (When I pop the ViewController Vuforia uses, or when I push a new viewcontroller to the stack.) I build my app based on the Vuforia samples...

I hope someone can tell me what could be the cause of the crash?


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Where can i get a copy of the iOS SDK version 8.0.10?

June 20, 2019 - 11:59am #1

Hi! I have been looking everywhere for a copy of the iOS SDK version 8.0.10 (and also if possible the samples for it as well). 

I know the latest version is (as of now) 8.3.8, but i REQUIRE support for iOS 9 and 10, which the latest vuforia versions no longer support. 

If anyone knows a link to download old archived versions, or if they have a copy of the downloaded zip file they can share, i would be very grateful.

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Vuforia unresponsive

June 19, 2019 - 6:15pm #1

I built a pretty basic Vuforia AR app that works great on Android.

When I build for iOS I am having a major issue. Basically my menu just has 2 buttons. "about" and "AR".

The about button works great and is very responsive but when I tap AR it seems to hang the app (although sometime after say 20 seconds it does switch).

I am new to iOS and xCode and am wondering if there is a way to get debug information.

Any advice would be great.

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Project Not Updating on iOS

June 5, 2019 - 12:56pm #1

Hi all, and thanks in advance for your help and expertise.

We are working on building a marker-based AR app, displaying images and animations over various Image Targets we've loaded in through the normal database process on the developer website. We are developing in Unity on Mac OS, and continually building in Xcode on iOS devices to test.

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