I'm using the latest version of Vuforia and the suggested version of unity. Everything builds perfectly as an IOS app when I create an Area target app.
I'm doing a simple hello world cube. The problem is when using the IOS the AR content (the cube game object) is not being hidden by real physical walls. I have not seen anything addressing the issue anywhere surprisingly. Can't believe I'm the only one with this problem.
...and yes, Add Occlusion Mesh is checked.
Thanks in advance