Service not available while creating Area Target

Unity Editor
August 17, 2022 - 11:45pm #1


I'm building the Area Target Capture API scene from Unity sample project, I have followed the doc ( , after building the App in iPhone with Lidar, I was able to create the Area Target but during generation of Area Target I'm getting following error from few hours now

Topic locked

Vuforia Marker Based Tracking Issue

Unity Editor
June 28, 2022 - 11:03am #1

Overview: I am developing a Unity project for HoloLens 2 that uses Vuforia marker based tracking to track various objects. I have encountered an issue with both standard tracking and extended tracking. When I look at my image target, all tracked child objects appear and are in the correct relative positions. However, when I shift my own perspective while wearing the HoloLens, the tracked objects shift positionally to some extent when I need them to stay in the same position regardless of the perspective. For example, I turn my head to the right and the objects move to the right.

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Where to Download 10.5.5 SDK?

June 27, 2022 - 1:36am #1
Topic solved

Vuforia SDK Version: 10.5.5 -
Description with steps to reproduce: I would like to download 10.5.5 SDK since 10.6 is up to Android 8. Please help find the older SDK packages... they are removed from everywhere. -
Development OS (Mac OS X, Windows, Linux): Mac OS X -
Mobile OS and Version: iOS, 15.0.2 -
Mobile Device Manufacturer and Model name: Apple, iPhone 8 Plus -
Do the Vuforia Sample Applications show the same behavior?: Yes

Topic locked

Virtual (AR Content) Object Not hidden by real physical objects

May 4, 2022 - 2:23pm #1

I'm using the latest version of Vuforia and the suggested version of unity. Everything builds perfectly as an IOS app when I create an Area target app.

I'm doing a simple hello world cube. The problem is when using the IOS the AR content (the cube game object) is not being hidden by real physical walls. I have not seen anything addressing the issue anywhere surprisingly. Can't believe I'm the only one with this problem.

...and yes, Add Occlusion Mesh is checked.


Thanks in advance

Topic locked

Single channel tracking

Unity Editor
April 20, 2022 - 2:50am #1


I'm facing an issue and would highly appreciate your help.

When using a basic license and running the application simultaneously on two different devices, one device tracks the marker image while the other does not. Tracking works only on the device where the application was first launched. 

What causes it and how it can be fixed?

Topic locked

AR Camera shows White Screen

Unity Editor
April 13, 2022 - 8:29am #1


I made an App for Andorid with Unity + Vuforia, it was tested in 3 Android devices by now. In 1 of them (Samsung Galaxy S20) the App does not work, there is an issue with the Vuforia AR Camera a White Screen is showed instead of the rear camera of the phone. (See attached Image)

In the other 2 devices (Samsung Galaxy a52 and a Motorola One Fusion) the AR Camera works well, but after some time of use (like 5/10 minutes) it starts to work bad like slow or with freeze.

Topic locked

Vuforia *still* puts 480MB of binaries in source control.

February 25, 2022 - 8:31am #1
Topic solved

Vuforia SDK Version: 10.5.5 -
Description with steps to reproduce: Guys, come on...

It's up to 480MB now, and it still leaves GitHub unusable as a source repo.

Topic locked

ARCoreError on OnePlus 6

January 16, 2022 - 3:48pm #1
Topic solved

Vuforia SDK Version: 10.3.2 -
Description with steps to reproduce: Unity version: 2021.2.8f

I receive a black screen when starting the camera. Logcat contains the following error being repeated:

Topic locked

Vuforia doesn't work with Unity 2021.2

January 11, 2022 - 4:09pm #1

Vuforia SDK Version: add-vuforia-package-10-3-2.unitypackage -
Description with steps to reproduce: Create a new Unity 2021.2 project. Import the add-vuforia-package-10-3-2.unitypackage package. You will get the following error

Topic locked

Model Target Generator naming problem

January 5, 2022 - 1:18am #1

Vuforia SDK Version: 10.3.2 -
Description with steps to reproduce: For creating a model target there are no limitations in naming but when you want to want to start a training you are not allowed to use special characters like "."
Normally this is not a big deal but there is no possibility to rename a model target.
=>You have to recreate the model target from scratch.

Please provide a feature to rename a model target or generate the same naming conventions for creating a model target as it is set for the database training.

Topic locked