Left and right view do not match, object is rendered "double or blurred"

July 19, 2019 - 1:53pm #1

Hello

I'm doing an AR placation with Vuforia and Unity, the application works good, when working in full screen, recognizes the Target and renders the "arrows" as shown below

 

 

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Do M300XL support model target in Vuforia Engine in unity?

June 20, 2019 - 1:27am #1

Hi,

 

May i know M300XL support model target in unity?

I had built an android application and i able to see the 2D guideline on it, but once i placed it on the actual object. Model target is not working as there is no 3D model appear on it.

While i use mobile device and webcam, the model target is no problem with it.

Unity version => 2019.1.2f1

Vuforia version => 8.1.7

Visual Studio version 2015,  .Net Framework 4.6.01586

Thank you and appreciate for the reply.

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How can I place a web camera on HTC VIVE?

May 28, 2019 - 1:06pm #1

Hello

I want to develop an augmented reality application with the HTC VIVE. This device has a built-in camera but I think it can not be used with vuforia.

Then I have tried to put a wed camera to the THC VIVE and that the user can see the video of the camera together with the GameObjects that are rendered.

do you know how to set the ARcamera together with the HTC VIVE in unity?

thanks for your help

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is vuforia compatible with the HTC VIVE?

May 28, 2019 - 12:38pm #1

Hello everyone

I am working with the HTC VIVE and would like to know if vuforia is compatible with this device since it has an integrated camera

Thanks for the help

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Vuforia VR Eyes not Syncing

April 10, 2019 - 2:44pm #1

Hello All, I am new to developing using Vuforia, and I am using Unity 2018.2 with the built in vuforia and am running this on an iPhone 7 with iOS 12.1. I am not sure if this is where I should go, but I am having trouble with the 2 eyes not syncing. When I first start the app on my phone, the tracking is fine, but then one eye  starts seeing different than the other eye. See pictures below. I am using the standard Vuforia VR and the ground plane feature in the unity vuforia (markerless). I was not able to find the solution anywhere. Any ideas? Thanks in advance!

- TheJSTeam

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Vuforia and Magic Leap

March 7, 2019 - 1:14am #1

Hello all,

 

I am planning to purchase Magic Leap glasses and wanted to know if vuforia is supported on Magic Leap or not. Especially with the concept of Model Target behaviour?

 

Thanks,

Saif

 

 

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Vuforia and Realwear

March 6, 2019 - 8:52am #1

Hi,

Is positional tracking and therefore extended tracking supported by the Realwear HMT-1 devices?

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vuforia

February 16, 2019 - 9:30pm #1

Buenos noches: deseo descargar mi imagen a unity para continuar con mi ejemplo y sale este error.

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Is camera centered mode the only mode for Hololens?

January 28, 2019 - 2:54am #1

Hi

When tested on the computer, I can set the world's center as specific target, however, while changing to digital eyewear, the camera centered mode is the only option. Is there a way to fix the world center on Hololens (I'm currently using Unity version 2017.4.1f, which is the only compatible version for both Vuforia and Unity that I can find)?

Thank you very much.

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GearVR

January 21, 2019 - 3:37am #1

Hi! Can I use gear vr somehow?

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