AR+VR for Phones+Viewers

September 19, 2019 - 11:53am #1

I was developing an AR + VR app for smartphones and I have seen the warning that support for VR and stereo rendering will be maintained for Hololens only.

 

Are there other ways to use Vuforia Engine to build AR + VR mobile apps?

 

Log in or register to post comments

Can we develop in Android Studio

September 5, 2019 - 3:36am #1

Can Vuforia for Digital Eyewear be developed in Android Studio ? 

If yes, any link about how to develop ? 

Log in or register to post comments

why slot-in viewer devices are not supported?

August 16, 2019 - 1:45am #1

I saw that slot-in viewer type devices are not supported in the near future.
Is it real that it won't support no longer?
I cannot understand about this...
it is useful to make prototype of vr and ar glasses..
please re-consider and not terminate the technology for the future.
Do not lean too much to MS. MS is good company but it is not fair.

Log in or register to post comments

DeviceTrackableResult in Unity?

August 7, 2019 - 8:05am #1

Hi,

What is the class equivalent to DeviceTrackableResult (C++ API) in Unity API

I am using PositionalDeviceTracker and I would like to get the 6dof pose of my device in realtime.

In the link below, it's done with C++ API 

Thank you,

https://library.vuforia.com/content/vuforia-library/en/articles/Solution/tracking-state.html

(Handling of STATUS and STATUS_INFORMATION when Using the PositionalDeviceTracker)

Log in or register to post comments

Vuforia Calibration Assistant still exists?

August 5, 2019 - 9:13am #1

Hi,

Does the Vuforia Calibration Assistant application still exist? I don't find it in Vuforia Tools section

https://library.vuforia.com/content/vuforia-library/en/articles/Training/Vuforia-Calibration-App.html

https://developer.vuforia.com/downloads/tool

thank you,

Log in or register to post comments

How to set world center mode to camera??

July 31, 2019 - 1:12am #1

I am developing AR app for shadow creator action one with unity 2018.1.

The tutorial says I should set world center mode to "camera", but I don't have this option. It only has device, first target, specific target.

Log in or register to post comments

Left and right view do not match, object is rendered "double or blurred"

July 19, 2019 - 1:53pm #1

Hello

I'm doing an AR placation with Vuforia and Unity, the application works good, when working in full screen, recognizes the Target and renders the "arrows" as shown below

 

 

Log in or register to post comments

Do M300XL support model target in Vuforia Engine in unity?

June 20, 2019 - 1:27am #1

Hi,

 

May i know M300XL support model target in unity?

I had built an android application and i able to see the 2D guideline on it, but once i placed it on the actual object. Model target is not working as there is no 3D model appear on it.

While i use mobile device and webcam, the model target is no problem with it.

Unity version => 2019.1.2f1

Vuforia version => 8.1.7

Visual Studio version 2015,  .Net Framework 4.6.01586

Thank you and appreciate for the reply.

Log in or register to post comments

How can I place a web camera on HTC VIVE?

May 28, 2019 - 1:06pm #1

Hello

I want to develop an augmented reality application with the HTC VIVE. This device has a built-in camera but I think it can not be used with vuforia.

Then I have tried to put a wed camera to the THC VIVE and that the user can see the video of the camera together with the GameObjects that are rendered.

do you know how to set the ARcamera together with the HTC VIVE in unity?

thanks for your help

Log in or register to post comments

is vuforia compatible with the HTC VIVE?

May 28, 2019 - 12:38pm #1

Hello everyone

I am working with the HTC VIVE and would like to know if vuforia is compatible with this device since it has an integrated camera

Thanks for the help

Log in or register to post comments