Can we develop in Android Studio
Can Vuforia for Digital Eyewear be developed in Android Studio ?
If yes, any link about how to develop ?
Can Vuforia for Digital Eyewear be developed in Android Studio ?
If yes, any link about how to develop ?
Hi,
What is the class equivalent to DeviceTrackableResult (C++ API) in Unity API
I am using PositionalDeviceTracker and I would like to get the 6dof pose of my device in realtime.
In the link below, it's done with C++ API
Thank you,
https://library.vuforia.com/content/vuforia-library/en/articles/Solution/tracking-state.html
(Handling of STATUS and STATUS_INFORMATION when Using the PositionalDeviceTracker)
Hi,
Hello @imenebelkacemi,
If I understand your question correctly, I believe the Unity API you're looking for is TrackableBehaviour: https://library.vuforia.com/content/vuforia-library/en/reference/unity/classVuforia_1_1TrackableBehaviour.html
Hi,
Does the Vuforia Calibration Assistant application still exist? I don't find it in Vuforia Tools section
https://library.vuforia.com/content/vuforia-library/en/articles/Training/Vuforia-Calibration-App.html
https://developer.vuforia.com/downloads/tool
thank you,
Hi,
Unfortunately no, the tool has been deprecated starting with Vuforia Engine 8.1. I've raised the issue internally regarding the article and it will updated.
Hi,
I am using Meta 2 headset
Thank you,
Hello
I'm doing an AR placation with Vuforia and Unity, the application works good, when working in full screen, recognizes the Target and renders the "arrows" as shown below
But configuring it to use google cardboard glasses, render as shown below, in each view the arrows move. If I close my right eye, I see the arrows slightly moved to the left and if I close my left eye, I see the arrows slightly moved to the right, when I have both eyes open the arrows are "double or blurred" and generates a strange feeling . It is as if the two views (left and right) do not coincide.
Can someone help me solve this?
Thank you
Hi,
May i know M300XL support model target in unity?
I had built an android application and i able to see the 2D guideline on it, but once i placed it on the actual object. Model target is not working as there is no 3D model appear on it.
While i use mobile device and webcam, the model target is no problem with it.
Unity version => 2019.1.2f1
Vuforia version => 8.1.7
Visual Studio version 2015, .Net Framework 4.6.01586
Thank you and appreciate for the reply.
Hello,
You can find a list of UWP devices that support Model Targets and/or Ground Plane here: https://library.vuforia.com/articles/Solution/vuforia-fusion-supported-devices.html
Thanks,
Vuforia Engine Support
Hi medabit,
Thanks for your reply, appreciate it.
According to the UWP list, there is no any of digital eyewear device such as Hololens, Vuzix M300.
Hello,
Thanks for the clarification. Here is where we list our supported eyewear devices: https://engine.vuforia.com/content/vuforia/en/devices.html. It does include HoloLens and the Vuzix M300.
Hello,
I did receive clarification that on the Vuzix M300, we *do not* support Advanced Features, such as Model Targets, Ground Plane and Device Positional Tracking.
Hi,
Thanks for the clarification, medabit.
Since it's not support for Vuzix M300, then i look forward for HoleLens.
Thank you.
Hello
I want to develop an augmented reality application with the HTC VIVE. This device has a built-in camera but I think it can not be used with vuforia.
Then I have tried to put a wed camera to the THC VIVE and that the user can see the video of the camera together with the GameObjects that are rendered.
do you know how to set the ARcamera together with the HTC VIVE in unity?
thanks for your help
Hello everyone
I am working with the HTC VIVE and would like to know if vuforia is compatible with this device since it has an integrated camera
Thanks for the help
Hello,
Unfortunately, the Vuforia Engine SDK does not support the HTC VIVE.
Thanks,
Vuforia Engine Support
Hello All, I am new to developing using Vuforia, and I am using Unity 2018.2 with the built in vuforia and am running this on an iPhone 7 with iOS 12.1. I am not sure if this is where I should go, but I am having trouble with the 2 eyes not syncing. When I first start the app on my phone, the tracking is fine, but then one eye starts seeing different than the other eye. See pictures below. I am using the standard Vuforia VR and the ground plane feature in the unity vuforia (markerless). I was not able to find the solution anywhere. Any ideas? Thanks in advance!
- TheJSTeam
edit- I seem to have found someone over on the Ground Plane thread who has the same issue, and Vuforia states that it is an api problem. If there are any fixes please let me know! https://developer.vuforia.com/forum/ground-plane/mixed-reality-stereoscopy-issue
https://www.youtube.com/watch?v=0wlNSIDnoPI&feature=youtu.be&t=20
Hi,
Hi,
The only supported Digital Eyewear devices supported by Vuforia are Microsoft HoloLens (optical See-Through) and Vuzix M300 (Video See-Through).