Can we develop in Android Studio

Can Vuforia for Digital Eyewear be developed in Android Studio ? 

If yes, any link about how to develop ? 

Hi,

The only supported Digital Eyewear devices supported by Vuforia are Microsoft HoloLens (optical See-Through) and Vuzix M300 (Video See-Through).

why slot-in viewer devices are not supported?

I saw that slot-in viewer type devices are not supported in the near future. Is it real that it won't support no longer? I cannot understand about this... it is useful to make prototype of vr and ar glasses.. please re-consider and not terminate the technology for the future. Do not lean too much to MS. MS is good company but it is not fair. Support for slot-in viewer type devices as well as Rotational Device Tracking has been deprecated and will be removed in a future version of Vuforia Engine. The following APIs have been deprecated: EyewearCalibrationProfileManager EyewearCalibrationReading EyewearUserCalibrator RotationalDeviceTracker TransformModel HeadTransformModel HandheldTransformModel ViewerParameters CustomViewerParameters ViewerParametersList, and different methods in Device EyewearDevice RenderingPrimitives. Support for the following devices have been removed: ODG R-7, R-7 HL, and EPSON BT-200.

DeviceTrackableResult in Unity?

Hi,

What is the class equivalent to DeviceTrackableResult (C++ API) in Unity API

I am using PositionalDeviceTracker and I would like to get the 6dof pose of my device in realtime.

In the link below, it's done with C++ API 

Thank you,

https://library.vuforia.com/content/vuforia-library/en/articles/Solution/tracking-state.html

(Handling of STATUS and STATUS_INFORMATION when Using the PositionalDeviceTracker)

medabit

Thu, 08/08/2019 - 15:41

In reply to by mcotora

Hello @imenebelkacemi,

If I understand your question correctly, I believe the Unity API you're looking for is TrackableBehaviour: https://library.vuforia.com/content/vuforia-library/en/reference/unity/classVuforia_1_1TrackableBehaviour.html

Vuforia Calibration Assistant still exists?

Hi,

Does the Vuforia Calibration Assistant application still exist? I don't find it in Vuforia Tools section

https://library.vuforia.com/content/vuforia-library/en/articles/Training/Vuforia-Calibration-App.html

https://developer.vuforia.com/downloads/tool

thank you,

Hi,

Unfortunately no, the tool has been deprecated starting with Vuforia Engine 8.1. I've raised the issue internally regarding the article and it will updated.

imenebelkacemi

Tue, 08/06/2019 - 13:48

Hi,

I am using Meta 2 headset

Thank you,

How to set world center mode to camera??

I am developing AR app for shadow creator action one with unity 2018.1.

The tutorial says I should set world center mode to "camera", but I don't have this option. It only has device, first target, specific target.

Image removed.

Born000

Thu, 08/01/2019 - 01:56

In reply to by mcotora

Thanks!

 

 

 

 

 

Attachment

Left and right view do not match, object is rendered "double or blurred"

Hello

I'm doing an AR placation with Vuforia and Unity, the application works good, when working in full screen, recognizes the Target and renders the "arrows" as shown below

 Image removed.

 

But configuring it to use google cardboard glasses, render as shown below, in each view the arrows move. If I close my right eye, I see the arrows slightly moved to the left and if I close my left eye, I see the arrows slightly moved to the right, when I have both eyes open the arrows are "double or blurred" and generates a strange feeling . It is as if the two views (left and right) do not coincide.

Image removed.

 

Can someone help me solve this?

Thank you

 

Attachment

Do M300XL support model target in Vuforia Engine in unity?

Hi,

 

May i know M300XL support model target in unity?

I had built an android application and i able to see the 2D guideline on it, but once i placed it on the actual object. Model target is not working as there is no 3D model appear on it.

While i use mobile device and webcam, the model target is no problem with it.

Unity version => 2019.1.2f1

Vuforia version => 8.1.7

Visual Studio version 2015,  .Net Framework 4.6.01586

Thank you and appreciate for the reply.

Hello,

You can find a list of UWP devices that support Model Targets and/or Ground Plane here: https://library.vuforia.com/articles/Solution/vuforia-fusion-supported-devices.html

Thanks,

Vuforia Engine Support

Hi medabit,

 

Thanks for your reply, appreciate it.

 

According to the UWP list, there is no any of digital eyewear device such as Hololens, Vuzix M300.

 

Hello,

Thanks for the clarification. Here is where we list our supported eyewear devices: https://engine.vuforia.com/content/vuforia/en/devices.html. It does include HoloLens and the Vuzix M300.

Hello,

I did receive clarification that on the Vuzix M300, we *do not* support Advanced Features, such as Model Targets, Ground Plane and Device Positional Tracking.

Hi,

Thanks for the clarification, medabit.

Since it's not support for Vuzix M300, then i look forward for HoleLens.

Thank you.

How can I place a web camera on HTC VIVE?

Hello

I want to develop an augmented reality application with the HTC VIVE. This device has a built-in camera but I think it can not be used with vuforia.

Then I have tried to put a wed camera to the THC VIVE and that the user can see the video of the camera together with the GameObjects that are rendered.

do you know how to set the ARcamera together with the HTC VIVE in unity?

thanks for your help

is vuforia compatible with the HTC VIVE?

Hello everyone

I am working with the HTC VIVE and would like to know if vuforia is compatible with this device since it has an integrated camera

Thanks for the help

Hello,

Unfortunately, the Vuforia Engine SDK does not support the HTC VIVE.

Thanks,

Vuforia Engine Support

Vuforia VR Eyes not Syncing

Hello All, I am new to developing using Vuforia, and I am using Unity 2018.2 with the built in vuforia and am running this on an iPhone 7 with iOS 12.1. I am not sure if this is where I should go, but I am having trouble with the 2 eyes not syncing. When I first start the app on my phone, the tracking is fine, but then one eye  starts seeing different than the other eye. See pictures below. I am using the standard Vuforia VR and the ground plane feature in the unity vuforia (markerless). I was not able to find the solution anywhere. Any ideas? Thanks in advance!

- TheJSTeam

 

edit- I seem to have found someone over on the Ground Plane thread who has the same issue, and Vuforia states that it is an api problem. If there are any fixes please let me know! https://developer.vuforia.com/forum/ground-plane/mixed-reality-stereoscopy-issue

https://www.youtube.com/watch?v=0wlNSIDnoPI&feature=youtu.be&t=20