Description

General questions about Vuforia 4.0 Beta

using touch with an augmentation

Hello Everybody!Please let me preface my question by letting you know I am a complete Unity/Vuforia newbie. I have used Metaio in the past to create three AR scenarios, and need now to recreate them using Unity and Vuforia. I am a designer, not a programmer, but I muddle through it so please forgive me if my questions are perceived as lame. I really want to learn.

I have a scene with a target image and a 3D object. When I had built this using Metaio, I was able to use touch gestures on the 3D object to move it (drag), scale it (pinch), and rotate it around a single axis - I believe it was the Y axis.

I have searched through the help and forums, but cannot find exactly what I'm looking for. I have found this article: https://developer.vuforia.com/library/articles/Solution/Unity-Drag-an-AR-object-on-screen-with-finger

I have attached that bit of code to the ARCamera and placed a mesh collider on my 3D object. When I test the scene, my object shows up but it doesn't respond to touching it.

I have tried it by deploying to an Android device and through Unity, using the native camera on my Mac.

Would someone who is more knowledgeable than me be kind enough to walk me through this?I appreciate you time, thankyou.

Smart Terrain. Tutorial or sample?

I did not find them.

 

Samrt Terrain's tutorials or penguin sample files?

Distance of asset from marker

Hi,

I am having an issue with a very shacky asset. Here's the breaddown:

It's an iPhone 6 build, I have an object that appears on a marker on a wall 1.5 metres away from you. The marker is A2 size.When you tap on the object, it comes 1 metre away from the wall towards you and stops there. You can now view it closer to you. The issue here is that it is VERY shaky. I'm guessing it's because the object is far away from the marker, but is there any solution to this ? I hope this makes sense. If the solution is to keep the object as close as possible to the marker at all times, then I'll find a different workaround. But I'm hoping there something we can do to stabilize it. CheersArnaud

Can i diploy AR app from window OS to IPad

Hello everyone,

I am new for Vuforia.

I have Windows 7 and Ipad Mini. I dont have Machintosh. I would like to try to create AR app for IPad. 

Now i am working on Unity( windows version). 

Is there any chance to create AR app for IPad on Unity (which supportWindow Platform)??

 

 

 

Thanks in advance..

 

 

import 2 web cams issues

Hi,

I've been working on mixed reality project in school, and I have stereoscophic camera rig by using 2 web cams. 

Only thing I need is that just recognize just one pattern and create an animated model in stereoscophic vision in VR. 

I just realized that Vuforia only allows to use one cam input only. I want to know there is a way that I can use 2 webcam inputs by changing libraries or something? 

or are there other way to recomend?

Any idea would be grateful!!

Thanks!

 

I'm using,

Windows 8,

DK2,

Unity3d 5.1.3p1 32bit,

vuforia for unity 5.0.5. 

Getting Tracked Image Targets

HI thereIs there a way in getting what image targets are being tracked? And also is it possible to dynamically load Image Targets from a Data Set into a single Image Target so I don't need to have a lot like hundrends of image targets in the scene? Btw, I'm using Unity 5 and Vuforia 5..

Camera tracking algorithm

Hello,

I am looking for an algorithm that tracks the camera positions while capturing a video stream on a smartphone.  I will be using it for 3D reconstruction.

Is there any sample project which I could test to check how camera tracking algorithm works with Vuforia?

 

thanks

Raed

Switch between Single and Stereo Camera Vuforia 5.0

Hi,

 

I have import both Vuforia 5.0 and latest Google Cardboard SDK and implemented like the tutorial below:

 

http://developer.vuforia.com/library/articles/Solution/Integrating-Cardboard-to-the-ARVR-Sample

 

But I want to swtich between two camera modes so that I can have a single camera to scan marker, then bring user into VR mode. If I unchecked the "VR Mode Enabled" on the Cardboard script, I got the backgroundPlane surrounded by black. How can I dismiss the black or enlarge the plane?

 

 

AlessandroB

Thu, 07/30/2015 - 16:36

Hi, in Vuforia 5.0 you can enable the Stereo at runtime  (e.g. Cardboard cameras) using the following steps:

- set the central anchor point to the Transform that represents your head (e.g. the Cardboard Head object)

dereklam0528

Fri, 07/31/2015 - 14:34

Thanks! It is working fine now! Although I get "View port sizes of left and right camera are not identical. This is currently not supported by Vuforia!" when I switch AR and VR mode back and forth a few times. It is working just fine.

Attachment

How to display 2D image in center of screen when target is detected?

How to display 2D image in center of screen when target is detected?

Here is what I would like to achieve - 

When marker is detected - image of screen crack should appear on screen ..- 2D image of crack should not move along with the marker. I want to just show it statically in the center of the screen when the marker is detected.

(I am fairly new to Unity as well as vuforia)

Error "type or namespace name could not be found"

Hi, 

I upgraded to the latest version and I have this error "Type or namespace name 'xxxxx' could not be found".

any solution? thanks