Here is a guide to the capabilities of VuMarks for each Vuforia license type:
When vumark is found the vumark gameobject is enabled . Whereas when it is lost the vumark gameobject gets disabled and the cycle follows. Due to this condition there are some issues with my project. Kindly acknowledge me whether there are any possibilities where the vu mark gameobject stays active at all time or any other solution for this? Kindly help me on this..
VuMark is detected okay when testing in the Unity editor but when deployed to a device, either iOS or Android, the VuMarks aren't detected at all.
- There's no info in the debug console when trying to detect.
- Tested under different lighting conditions and multiple devices.
- Tested with different versions of Vuforia and Unity.
- Image targets and also the Vuforia sample VuMark work ok.
- Using Classic license but same issue also occurs when yusing a test license.
at the beginning I would like to say that VuMark is nice technology that works pretty well. But still I feel like I could achieve better results if I get better control over recognition algorithm.
I am developing an application using Unity where I am tracking multiple VuMarks and ImageTargets in the same scene. The problem is once there is an identified VuMark in the scene, every image target is being wrongly recognised as the VuMark. Can VuMark and Image targets work together?
What's up, I'm using Vuforia 8.0.10 on Unity 2017.4.24f1, and iOS looks/works great, but on Android, and ONLY on the Pixel 2 and 3, the camera doesn't focus. I haven't been able to googlestackoverflow any similar issues or fixes for just those phones not working. The galaxy, htc, and LG phones we've tested on all work perfectly. Any insight would be amazing, thanks!
I created a VuMark using the Illustrator scripts, uploaded it to the portal (everything is working this far) but when I try to generate a VuMark it generates an empty VuMark (ie. all the elements are active). I tried with different IDs and different file formats.
I have attached a screenshot of the portal with the active VuMark and an example of a failed generation with ID "C001".
Can anyone point me towards any stock Vumarks I can use for dev/demo purposes other than the ones that are provided with the samples?
Both the sets (Native app and Unity app) are rectangular and I'm after something that's more like the hexagon, as seen on most of the literature.
Are you sure you want to delete this message?
Are you sure you want to delete this conversation?