VuMarks and licensing

April 3, 2017 - 4:50pm #1

Hello,

Here is a guide to the capabilities of VuMarks for each Vuforia license type:

Topic locked

Generated png vumarks

June 17, 2019 - 4:08pm #1

Hi! Where can I download the png images that I have previously generated from my svg template with the vumark generator?

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VuMark - Enable/Disable

June 12, 2019 - 3:40am #1

When vumark is found the  vumark gameobject is enabled . Whereas when it is lost the vumark gameobject gets disabled and the cycle follows. Due to this condition there are some issues with my project. Kindly acknowledge me whether there are any possibilities where the vu mark gameobject stays active at all time or any other solution for this? Kindly help me on this..

My Problem:

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VuMarks not detected when deployed to device

June 7, 2019 - 5:28pm #1

Hi,

VuMark is detected okay when testing in the Unity editor but when deployed to a device, either iOS or Android, the VuMarks aren't detected at all.

- There's no info in the debug console when trying to detect.

- Tested under different lighting conditions and multiple devices.

- Tested with different versions of Vuforia and Unity.

- Image targets and also the Vuforia sample VuMark work ok.

- Using Classic license but same issue also occurs when yusing a test license.

 

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VuMark recognition as fast as possible

June 1, 2019 - 1:58pm #1

Hi, 



at the beginning I would like to say that VuMark is nice technology that works pretty well. But still I feel like I could achieve better results if I get better control over recognition algorithm.

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Rect does not have constructor

April 30, 2019 - 5:54pm #1

Hello Friends

I have this error when in Vu-Mark Setup

Rect does not have constructor

Line 97

 

Illustrator CS6

What can i Do?

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Cannot run image targets together with VuMark

April 30, 2019 - 3:47am #1

I am developing an application using Unity where I am tracking multiple VuMarks and ImageTargets in the same scene. The problem is once there is an identified VuMark in the scene, every image target is being wrongly recognised as the VuMark. Can VuMark and Image targets work together?

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Camera not focusing only on Pixel 2 and 3

April 25, 2019 - 6:15am #1

What's up, I'm using Vuforia 8.0.10 on Unity 2017.4.24f1, and iOS looks/works great, but on Android, and ONLY on the Pixel 2 and 3, the camera doesn't focus. I haven't been able to googlestackoverflow any similar issues or fixes for just those phones not working. The galaxy, htc, and LG phones we've tested on all work perfectly. Any insight would be amazing, thanks!

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Generate VuMark not working

April 19, 2019 - 8:49am #1

Hello,

I created a VuMark using the Illustrator scripts, uploaded it to the portal (everything is working this far) but when I try to generate a VuMark it generates an empty VuMark (ie. all the elements are active). I tried with different IDs and different file formats.

I have attached a screenshot of the portal with the active VuMark and an example of a failed generation with ID "C001".

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Vumarks for dev/demo

March 16, 2019 - 3:43am #1

Hey,

 

Can anyone point me towards any stock Vumarks I can use for dev/demo purposes other than the ones that are provided with the samples?

Both the sets (Native app and Unity app) are rectangular and I'm after something that's more like the hexagon, as seen on most of the literature.

 

Many thanks,

Gavin

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