Here is a guide to the capabilities of VuMarks for each Vuforia license type:
I'm having issues using the VuMarks to show different content.
It appears that you can only make one type of VuMark in unity.
Every VuMark I generate only shows one thing, and I'd like to make it so I can have different VuMarks showcasing different content using Unity. All in the same application.
Any help or advice on this matter is greatly appreciated!
I get a "Failed" message (see attachment) every time I try to upload a Vumark. The Illustrator file passes the Design Guideline script correctly.
I was able to upload .csv files in the past (even using the exact same design) and haven't exceeded my upload limit yet.
Could you please help me with this issue?
Thanks in advance.
Does anyone know why sometimes objects are facing camera ( top of 3D object )? It can tilts so strongly as it almost lay horizontally and it happens randomly ( different objects, different vumarks).
Would be grateful for help.
In Unity editor everything works fine but when i build and run app on android sometimes model doesn't disappear from the screen when VuMark is off the screen after a quick phone move.
Actually in Unity editor this happens sometimes as well but just for a very short period of time ( microseconds ) and then model disappear and on android model seems to float on the screen until VuMark is back on the screen.
Does anyone knows what can cause the problem?
ps. I found couple of similar problems on forum but none had a solution.
Currently , I've testing vumark feature of vuforia. I designed my own test vumark, uploaded it to Target Manager then download db and test my vumark with the core-example on Unity. Unfortunately, it's not work and I don't know why and how to debug it. Because this just a test sample so I willing to send my svg file via DM. Hope anyone here can help me figure own what I was wrong.
Thanks in advanced.
Hi there. I am creating an AR mobile application and plan to use the same VuMark for all my modes. I have been creating different license keys for each VuMark and creating different scenes in Unity that the user can chose different scense from the UI menu but use the same VuMark for every scene. My question is when I want to deploy the app to the app store will I be able to buy a deployment license for all these VuMarks even though they are technically on different licenses? And if this isn't possible can I have multiple models match to the same Vumark under the same license? Thanks.
Is there any way to prevent constant tracking of VuMark?
I have a vumark which is mounted on a physical setup and I have my CAD data setup accordingly. I have enabled extended tracking and persist map on my experience.
Once I have scanned the Vumark, I want the tracking to stop and there should be no change in the cad model overlap(My experience) on the physical setup. But the APP is trying to constantly track the VuMark and my experience is shifting away from the physical setup.
Is there any way to prevent this?
I'm trying to generate VuMarks via the Generation API, however I keep getting the following 403 response:
Is this due to the fact that I only have a development license at the moment?
Can I only generate from my developer portal?
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