VuMarks and legacy licensing

April 3, 2017 - 4:50pm #1


Here is a guide to the capabilities of VuMarks for each Vuforia license type:

Topic locked

VuMarks ID type is wrong

Unity Editor
September 1, 2022 - 2:36am #1



I am developing an application for the Hololens 2 using VuMarks. I decided to use the sample Vuforia app for the Hololens2 and replace the VuforiaMars template with the MortonTuxedos template because tracking works better. According to the VuMarkBehaviour script and the Target Manager the VuMarks are of the ID type STRING. However, I have this strange issue where the VuMarkHandler script detects the VuMarks as ID type BYTES, i.e., InstanceType.BYTE instead of the expected InstanceType.STRING.

Topic locked

VuMark recognized with an offset

Unity Editor
April 24, 2022 - 12:57am #1

Hello everyone,


I have a VuMark inside my unity project, based on one of the example VuMark designs.

Recognition works well, and I am able to display my augmented models successfully.



the position of the VuMark inside my unity project is offset in such a way that

the top right corner of the virtual VuMark is placed in the middle of the physical VuMark which is seen on camera.


Can anyone help explain and/or fix this issue?

Why is my VuMark recognized in such an offset?


Topic locked

Dataset Failed to Load in Release/Master builds

Unity Editor
March 28, 2022 - 3:10am #1

I am currently struggling with an issue when deploying with Unity, sadly I cannot use Unity 2020 yet (and as such version Vuforia 10.5) due to a dependency issue that makes my project undeployable on Unity 2020.x

I am assuming this is due to some issue in our designed VuMark (see attached file - the generated UnityPackage and Illustrator exported .svg are inside) - I found similar issues documented before, but none of them seem to have been resolved from the forum context, as such I would like to request for help.

The concrete log looks like this:

Topic locked

Failed to add Vumark target

March 20, 2022 - 6:08pm #1



I've been trying to add a Vumark target but status always become "failed" and don't explain why it is failed.


I'd like to know why processing has kept failing.


Thanks in advance

Topic locked

VuMark not detected Hololens2

December 23, 2021 - 6:13am #1

Hi everyone!

For my bachelorthesis I am working with the Hololens2 and Vuforias VuMarks with Unity. I am currently simply trying to detect a Vumark and if I detect it I want to show a Cube. The problem is the VuMark does not get detected (since I see no cube) and I really don't know where the problem could be and I am really frustated. Here is my approach:

Topic locked

Sticky post out of date?

November 29, 2021 - 6:08am #1

The sticky post "VuMarks and licensing" seems out of date and should be updated.

Topic locked

Create identical VuMarks with different licences

November 28, 2021 - 11:48pm #1
Topic solved

As the vuforia support was unable to re-activate an expired licence, we had to get a new licence for our AR app. Unfortunately the created VuMarks with this licence look different than the previous ones. This is a huge problem for us, because literally hundreds of these markers (50 different ones) are currently in use at our customers.

Is there any way to make the markers of the new licence look like the old ones?


BTW: Contacting Vuforia support is real nightmare.

Topic locked

Multiple Vumark Instances

November 24, 2021 - 12:04am #1

Is there anyway to get a sample of multiple vumark instances at the same time each having there own information panel, instead of having only one panel for all ( like the case  in the vuforia vumark sample)?


Topic locked

VuMark ID Types

November 9, 2021 - 6:47pm #1

Hi there

I follow the procedures of

with Examples from which ID Type are both String (shown in Adobe Illustrator).


Then with Target Manager under my account, ID Type still are String.

Topic locked