Here is a guide to the capabilities of VuMarks for each Vuforia license type:
Is there any way to prevent constant tracking of VuMark?
I have a vumark which is mounted on a physical setup and I have my CAD data setup accordingly. I have enabled extended tracking and persist map on my experience.
Once I have scanned the Vumark, I want the tracking to stop and there should be no change in the cad model overlap(My experience) on the physical setup. But the APP is trying to constantly track the VuMark and my experience is shifting away from the physical setup.
Is there any way to prevent this?
I'm trying to generate VuMarks via the Generation API, however I keep getting the following 403 response:
Is this due to the fact that I only have a development license at the moment?
Can I only generate from my developer portal?
Vumarks aren't triggered on Moto G6 though image targets detect fine. VuMarks also seem to work on Samsung devices.
Is there limitation to which devices are supported for Vumarks?
Thanks for any info.
Hello, I'm using the following script to display a different model depending on the encoded data of the VuMark. I have basically followed this tutorial https://youtu.be/NDtRvgC-cfw
Here is the code:
public class VuMarkTrackerBehavior : MonoBehaviour, ITrackableEventHandler
public GameObject models;
We've created a VuMark. In Illutrator, it passes the Verify script and we can export it without a problem. But when we upload it in the target manager, it fails but we don't know why.
We tried increase the size of the clear space, but that didn't help.
When vumark is found the vumark gameobject is enabled . Whereas when it is lost the vumark gameobject gets disabled and the cycle follows. Due to this condition there are some issues with my project. Kindly acknowledge me whether there are any possibilities where the vu mark gameobject stays active at all time or any other solution for this? Kindly help me on this..
VuMark is detected okay when testing in the Unity editor but when deployed to a device, either iOS or Android, the VuMarks aren't detected at all.
- There's no info in the debug console when trying to detect.
- Tested under different lighting conditions and multiple devices.
- Tested with different versions of Vuforia and Unity.
- Image targets and also the Vuforia sample VuMark work ok.
- Using Classic license but same issue also occurs when yusing a test license.
at the beginning I would like to say that VuMark is nice technology that works pretty well. But still I feel like I could achieve better results if I get better control over recognition algorithm.
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